public void OnTriggerExit2D(Collider2D collision) { if (collision.CompareTag("Player")) { New.Character _character = collision.GetComponent <New.Character>(); if (_character != null) { _character.NoIgnoreCollision(_platformColliders); } } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.CompareTag("Player")) { New.Character _character = collision.GetComponent <New.Character>(); if (_character != null) { _character.SetIgnoreColliders(null); _character.CanThrough = false; _character.NoIgnoreCollision(_platformColliders); } } }