Ejemplo n.º 1
0
        public static void hud_update(int pulse)
        {
            int clock = game_client.curr_clock();
            int coins = game_client.curr_coins();
            int goal  = Progress.curr_goal();
            int balls = Progress.curr_balls();
            int score = Progress.curr_score();

            int c_id;
            int last;

            if (pulse == 0)
            {
                /* reset the hud */

                gui.gui_pulse(ball_id, 0);
                gui.gui_pulse(time_id, 0);
                gui.gui_pulse(coin_id, 0);
            }

            /* time and tick-tock */

            if (clock != (last = gui.gui_value(time_id)))
            {
                gui.gui_set_clock(time_id, clock);

                if (last > clock && pulse != 0)
                {
                    if (clock <= 1000 && (last / 100) > (clock / 100))
                    {
                        Audio.audio_play(Common.AUD_TICK, 1);
                        gui.gui_pulse(time_id, 1.50f);
                    }
                    else if (clock < 500 && (last / 50) > (clock / 50))
                    {
                        Audio.audio_play(Common.AUD_TOCK, 1);
                        gui.gui_pulse(time_id, 1.25f);
                    }
                }
            }

            /* balls and score + select coin widget */

            switch (Progress.curr_mode())
            {
            case MODE.MODE_CHALLENGE:
                if (gui.gui_value(ball_id) != balls)
                {
                    gui.gui_set_count(ball_id, balls);
                }
                if (gui.gui_value(scor_id) != score)
                {
                    gui.gui_set_count(scor_id, score);
                }

                c_id = coin_id;
                break;

            default:
                c_id = coin_id;
                break;
            }


            /* coins and pulse */

            if (coins != (last = gui.gui_value(c_id)))
            {
                last = coins - last;

                gui.gui_set_count(c_id, coins);

                if (pulse != 0 && last > 0)
                {
                    if (last >= 10)
                    {
                        gui.gui_pulse(coin_id, 2.00f);
                    }
                    else if (last >= 5)
                    {
                        gui.gui_pulse(coin_id, 1.50f);
                    }
                    else
                    {
                        gui.gui_pulse(coin_id, 1.25f);
                    }

                    if (goal > 0)
                    {
                        if (last >= 10)
                        {
                            gui.gui_pulse(goal_id, 2.00f);
                        }
                        else if (last >= 5)
                        {
                            gui.gui_pulse(goal_id, 1.50f);
                        }
                        else
                        {
                            gui.gui_pulse(goal_id, 1.25f);
                        }
                    }
                }
            }

            /* goal and pulse */

            if (goal != (last = gui.gui_value(goal_id)))
            {
                gui.gui_set_count(goal_id, goal);

                if (pulse != 0 && goal == 0 && last > 0)
                {
                    gui.gui_pulse(goal_id, 2.00f);
                }
            }
        }