Start() public method

Starts the server
public Start ( ) : void
return void
Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            FileStream fs1 = new FileStream("out.bin",FileMode.Create,FileAccess.Write,FileShare.Read);
            FileStream fs2 = new FileStream("out2.bin",FileMode.Create,FileAccess.Write,FileShare.Read);
            bf1 = new BufferedStream(fs1);
            bf2 = new BufferedStream(fs2);
            try
            {
                Server server = new Server(10, 4096* 100 * 2);
                server.Sequential = false;
                server.Start(new IPEndPoint(IPAddress.Any, 40004));
                server.MessageReceived += OnMessageReceived;

                server.ClientConnected += OnClientConnected;
                server.ClientDisconnected += OnClientDisconnected;
                Console.ReadKey();
            }
            finally
            {
                bf1.Flush();
                bf2.Flush();
                bf1.Close();
                bf2.Close();
                fs1.Close();
                fs2.Close();
            }
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Initializes the manager
 /// </summary>
 public static void Init()
 {
     PluginManager.PluginUnload += PluginManager_PluginUnload;
     _debugChannel = Debug.AddChannel("com.projectgame.plugin.networkmanager");
     Debug.Log(_debugChannel, "Starting Server");
     _server = new Server();
     _server.Start();
     Server.ClientConnected += Server_ClientConnected;
     Server.ClientDisconnected += Server_CliendDisconnected;
     Server.MessageReceived += Server_MessageReceived;
 }