Ejemplo n.º 1
0
        void EquipWeapon(PlayerWeapon _weapon)
        {
            currentWeapon = _weapon;
            GameObject _weaponInstance = Instantiate(currentWeapon.graphics, weaponHolder.position, weaponHolder.rotation);

            _weaponInstance.transform.SetParent(weaponHolder);

            currentGraphics = _weaponInstance.GetComponent <WeaponGraphics>();
            if (currentGraphics == null)
            {
                Debug.LogError("No WeaponGraphics component on the weapon object: " + _weaponInstance.name);
            }

            if (isLocalPlayer)
            {
                Utility.SetLayerRecursively(_weaponInstance, LayerMask.NameToLayer(WEAPON_LAYERNAME));
            }
        }
Ejemplo n.º 2
0
        private void Update()
        {
            currentWeapon = weaponManager.GetCurrentWeapon();

            if (currentWeapon.fireRate <= 0f)
            {
                if (Input.GetMouseButtonDown(0))
                {
                    Shoot();
                }
            }
            else
            {
                if (Input.GetMouseButtonDown(0))
                {
                    InvokeRepeating("Shoot", 0f, 1f / currentWeapon.fireRate);
                }
                else if (Input.GetMouseButtonUp(0))
                {
                    CancelInvoke("Shoot");
                }
            }
        }