Ejemplo n.º 1
0
        protected override PlayerInfo CreatePlayer(byte id, bool local = false)
        {
            var ply = base.CreatePlayer(id, local);

            ply.PlayerObject = NetworkManager.CreatePlayer(ply, local);
            return(ply);
        }
Ejemplo n.º 2
0
        protected override void OnLevelLoaded(string level)
        {
            if (!PlayerId.HasValue)
            {
                // If the scene was open in editor, this method gets called before we have actually joined the local
                // server. If this bool is set to true, LevelLoaded is called again once server has sent its
                // welcome packet.
                preloadedLevel = true;
                return;
            }

            Loaded = true;
            CreatePlayer(PlayerId.Value, true);

            if (Players != null)
            {
                foreach (var pl in Players)
                {
                    if (pl == null || pl.Id == PlayerId.Value)
                    {
                        continue;
                    }

                    pl.PlayerObject = NetworkManager.CreatePlayer(pl);
                }
            }

            Debug.Assert(PlayerId != null, nameof(PlayerId) + " != null");

            // Send our chosen player name and a random color to identify us.
            var info = new PlayerPreferences
            {
                playerId = PlayerId.Value,
                name     = Preferences.Name,
                color    = Random.ColorHSV(0, 1f, 0.3f, 1f, 0.5f, 1f),
                modelId  = (byte)Random.Range(0, 3)
            };

            Send(info, NetDeliveryMethod.ReliableUnordered);
            OnPlayerSentPreferences(info);

            CreateServerPlayers();

            base.OnLevelLoaded(level);
        }