Ejemplo n.º 1
0
        /// <summary>
        /// Расчет области отрисовки
        /// </summary>
        /// <param name="maxx"></param>
        /// <param name="minx"></param>
        /// <param name="maxy"></param>
        /// <param name="miny"></param>
        public void CalcRederingArea(int maxx, int minx, int maxy, int miny)
        {
            int _height = maxy - miny;
            int _width  = maxx - minx;

            pk = (double)_width / (double)_height;
            sizeRenderingArea = new SizeRenderingArea(Name, (int)((double)sizeRenderingArea.Width / pk), sizeRenderingArea.Width);
            int difx = maxx - minx;

            koef = (double)(sizeRenderingArea.Width - (50d * MainForm.zoom)) / (double)difx;
            Ox   = (maxx + minx) / 2;
            Oy   = (maxy + miny) / 2;
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Конструктор для многоугольника
 /// </summary>
 /// <param name="_Name">Имя</param>
 /// <param name="_loft">Чердак</param>
 /// <param name="_basement">Подвал</param>
 /// <param name="floors_count">Количество этажей</param>
 /// <param name="_pol">Многоугольник</param>
 /// <param name="index">Идентификатор</param>
 /// <param name="width">Ширина</param>
 public Building(string _Name, bool _loft, bool _basement, int floors_count, Polygon _pol, int index, int width)
 {
     sizeRenderingArea = new SizeRenderingArea(Name, (int)((double)width / pk), width);
     Name              = _Name;
     loft              = _loft;
     basement          = _basement;
     this.floors_count = floors_count;
     RefreshFloors();
     MainPolygon     = _pol;
     type            = 3;
     delete          = false;
     MainMapDL.Level = -1;
     MainMapDL.Floor = -1;
     LocalDL.Level   = index;
     LocalDL.Floor   = 0;
     GenLocalPolygon();
     GenText();
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Конструктор для кругов
 /// </summary>
 /// <param name="_Name">Имя</param>
 /// <param name="_loft">Чердак</param>
 /// <param name="_basement">Подвал</param>
 /// <param name="floors_count">Количество этажей</param>
 /// <param name="_circle">Круг</param>
 /// <param name="index">Идентификатор</param>
 /// <param name="width">Ширина</param>
 public Building(string _Name, bool _loft, bool _basement, int floors_count, Circle _circle, int index, int width)
 {
     sizeRenderingArea = new SizeRenderingArea(Name, (int)((double)width / pk), width);
     Name              = _Name;
     loft              = _loft;
     basement          = _basement;
     this.floors_count = floors_count;
     RefreshFloors();
     MainCircle      = _circle;
     type            = 360;
     delete          = false;
     MainMapDL.Level = -1;
     MainMapDL.Floor = -1;
     LocalDL.Level   = index;
     LocalDL.Floor   = 0;
     MainCircle.DL   = MainMapDL;
     GenLocalCircle();
     GenText();
 }