public GameHost(IpConfig ipConfig) : base(ipConfig) { MessageRecieved += OnMessageRecieved; GameStarted += OnGameStarted; }
public ClientBase(IpConfig ipConfig) { HostAddr = ipConfig.Ip; Port = ipConfig.Port; }
public GameClient(IpConfig ipConfig) : base(ipConfig) { MessageRecieved += OnMessageRecieved; }
public HostBase(IpConfig ipConfig) { IPAddress = IPAddress.Parse(ipConfig.Ip); Port = ipConfig.Port; }