Ejemplo n.º 1
0
        public static void Update(float deltaTime)
        {
            ServerType type = NetworkManager.GetCurrentServerType();

            if ((type == ServerType.GameServer || type == ServerType.LobbyServer) & NetworkManager.IsCurrentClientConnected())
            {
                pingTime -= deltaTime;
                if (pingTime <= 0)
                {
                    pingTime = GameConstants.PING_TIME;

                    PingServer(type);
                }
            }
            if (connectSocialServer)
            {
                if (NetworkManager.IsClientConnected(ServerType.SocialServer))
                {
                    pingSocialServerTime -= deltaTime;
                    if (pingSocialServerTime <= 0)
                    {
                        pingSocialServerTime = GameConstants.PING_TIME;

                        PingServer(ServerType.SocialServer);
                    }
                }
            }
        }
Ejemplo n.º 2
0
 public static void PingServer(ServerType type)
 {
     if (NetworkManager.IsClientConnected(type))
     {
         if (type == ServerType.GameServer)
         {
             PingGameC2S message = new PingGameC2S();
             byte[]      data    = ProtobufUtils.Serialize(message);
             NetworkManager.SendRequest(type, MsgCode.PingGameMessage, data);
         }
         else if (type == ServerType.LobbyServer)
         {
             PingLobbyC2S message = new PingLobbyC2S();
             byte[]       data    = ProtobufUtils.Serialize(message);
             NetworkManager.SendRequest(type, MsgCode.PingLobbyMessage, data);
         }
         else if (type == ServerType.SocialServer)
         {
             PingSocialC2S message = new PingSocialC2S();
             byte[]        data    = ProtobufUtils.Serialize(message);
             NetworkManager.SendRequest(ServerType.SocialServer, MsgCode.PingSocialServer, data);
         }
         else
         {
         }
     }
 }