Ejemplo n.º 1
0
        // na przykald
        public void RenderBoard(Gameboard board, List<Player> players)
        {
            Rectangle srcRect;
            Bitmap icon;
            //picture.Image = icon;
            //Bitmap = Graphics.Draw
            for (int x = 0; x < board.board.GetLength(0); x++)
                for (int y = 0; y < board.board.GetLength(1); y++)
                {
                    switch (board.getBoard()[x,y])
                    {
                        case tilesState.empty:
                            {
                                OverDraw(originalBoard, iconFloor, x * 32, y * 32);
                                //picture.Paint(
                                break;
                            }
                        case tilesState.obstacle:
                            {
                                OverDraw(originalBoard, iconWall, x * 32, y * 32);
                                break;
                            }
                        case tilesState.player:
                            {
                                OverDraw(originalBoard, iconPlayer1, x * 32, y * 32);
                                break;
                            }
                        case tilesState.zombie:
                            {
                                OverDraw(originalBoard, iconMedusa1, x * 32, y * 32);
                                break;
                            }

                    }
                }

            picture.Image = originalBoard;
            picture.Invalidate();
        }
Ejemplo n.º 2
0
 public Game(List<Player> playerCont, int sizeX, int sizeY,int zombieNumb,int playersNum)
 {
     playerContainer = playerCont;
     gameBoard = new Gameboard(sizeX, sizeY, zombieNumb, playersNum);
 }