Ejemplo n.º 1
0
        /// <summary>
        /// Gets or creates a tile.
        /// </summary>
        /// <param name="tree">The tree.</param>
        /// <param name="tileId">The tile id.</param>
        /// <returns>The vector tile.</returns>
        internal static VectorTile TryGetOrCreate(this VectorTileTree tree, ulong tileId)
        {
            if (tree.TryGet(tileId, out var vectorTile))
            {
                return(vectorTile);
            }

            vectorTile = new VectorTile
            {
                TileId = tileId
            };
            tree[tileId] = vectorTile;
            return(vectorTile);
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Tries to get the given tile.
 /// </summary>
 /// <param name="tileId">The tile id.</param>
 /// <param name="vectorTile">The resulting tile (if any).</param>
 /// <returns>True if the tile exists.</returns>
 public bool TryGet(ulong tileId, out VectorTile vectorTile)
 {
     return(_tiles.TryGetValue(tileId, out vectorTile));
 }