/// <summary> Launch the supplied object and become its owner. </summary> /// <param name="object_">The object to be launched.</param> protected void LaunchChild(Own object_) { // Specify the owner of the object. object_.SetOwner(this); // Plug the object into the I/O thread. SendPlug(object_); // Take ownership of the object. SendOwn(this, object_); }
/// <summary> Launch the supplied object and become its owner. </summary> /// <param name="object_">The object to be launched.</param> protected void LaunchChild(Own object_) { // Specify the owner of the object. object_.SetOwner(this); // Plug the object into the I/O thread. SendPlug(object_); // Take ownership of the object. SendOwn(this, object_); }