Ejemplo n.º 1
0
 public void DoSnapshot()
 {
     if ((network_0.Connected && base.IsInvoking()) && (Screenshot != null))
     {
         base.CancelInvoke(Class3.smethod_10(0x4a4));
         NetLink.Network.Packet packet = new NetLink.Network.Packet(NetLink.Network.PacketType.DataStream, NetLink.Network.PacketFlag.Compressed, null);
         packet.Write <ushort>(MessageType.Screenshot);
         packet.Write <string>(Steam_ID.ToString());
         packet.Write(Screenshot, 0, Screenshot.Length);
         network_0.Send(packet);
         Screenshot = null;
     }
 }
Ejemplo n.º 2
0
 public static void Initialize(string url, int port, byte[] assembly_bytes)
 {
     string_1 = url;
     int_0    = port;
     if (!Process32.IsRunAsAdministrator)
     {
         UnityEngine.Debug.LogError(Class3.smethod_10(0x11cc));
         UnityEngine.Debug.LogError(Class3.smethod_10(0x1288));
         UnityEngine.Debug.LogError(Class3.smethod_10(0x1316));
         UnityEngine.Debug.LogError(Class3.smethod_10(0x11cc));
     }
     else
     {
         if (ProtectLoader.Debug)
         {
             UnityEngine.Debug.Log(string.Concat(new object[] { Class3.smethod_10(0x13a6), url, Class3.smethod_10(840), port }));
         }
         Steam_ID = ClientConnect.Steam_GetSteamID();
         Username = Marshal.PtrToStringAnsi(ClientConnect.Steam_GetDisplayname());
         string_3 = hardware_0.String_0;
         string_4 = Application.systemLanguage.ToString();
         if (ProtectLoader.Debug)
         {
             UnityEngine.Debug.Log(string.Concat(new object[] { Class3.smethod_10(0x13fe), Steam_ID, Class3.smethod_10(0x1416), Username, Class3.smethod_10(0x1430), string_4, Class3.smethod_10(0x144a), string_3 }));
         }
         EncryptionKey = new SHA512CryptoServiceProvider().ComputeHash(assembly_bytes);
         network_0     = new NetLink.Network(string_1, int_0);
         if (ProtectLoader.Debug)
         {
             UnityEngine.Debug.Log(Class3.smethod_10(0x1468) + network_0.Connected.ToString());
         }
         if ((network_0.Connected && (string_3 != null)) && (string_3.Length == 0x20))
         {
             Assembly[]             assemblies = Assemblies;
             NetLink.Network.Packet packet     = new NetLink.Network.Packet(NetLink.Network.PacketType.Firstpass, NetLink.Network.PacketFlag.Compressed, null);
             packet.Write <ushort>(MessageType.Connect);
             packet.Write <ulong>(Steam_ID);
             packet.Write <string>(Username);
             packet.Write <string>(string_3);
             packet.Write <int>(assemblies.Length);
             foreach (Assembly assembly in assemblies)
             {
                 packet.Write <string>(assembly.GetName().Name);
             }
             network_0.Send(packet);
             packet_0 = network_0.Receive(0x7d0L);
             if (ProtectLoader.Debug)
             {
                 UnityEngine.Debug.Log(Class3.smethod_10(0x1496) + packet_0.Received.ToString());
             }
             if ((packet_0.Received && (packet_0.Type == NetLink.Network.PacketType.Response)) && packet_0.Flags.Has <NetLink.Network.PacketFlag>(NetLink.Network.PacketFlag.Compressed))
             {
                 bool_0 = packet_0.Read <bool>();
                 int num2 = packet_0.Read <int>();
                 verifyFile_0 = new VerifyFile[num2];
                 for (int i = 0; i < num2; i++)
                 {
                     verifyFile_0[i] = new VerifyFile {
                         Filename = packet_0.Read <string>(), Filesize = packet_0.Read <long>()
                     };
                 }
                 if (ProtectLoader.Debug)
                 {
                     UnityEngine.Debug.Log(Class3.smethod_10(0x14c2) + num2);
                 }
                 gameObject_0 = new GameObject(typeof(Protection).FullName);
                 gameObject_0.AddComponent <Protection>();
                 gameObject_0.AddComponent <RustProtect.Snapshot>();
                 return;
             }
         }
         network_0.Dispose();
     }
 }