Ejemplo n.º 1
0
        /// <summary>
        /// Creates the test dialog.
        /// </summary>
        /// <returns>The test dialog.</returns>
        // ReSharper disable UnusedMember.Local
        static EditorNPCChatDialog CreateTestDialog() // ReSharper restore UnusedMember.Local
        {
            var dialog = new EditorNPCChatDialog();

            var haveYouDoneThisQuest = new EditorNPCChatDialogItem(new NPCChatDialogItemID(0), "Have you done this quest?");
            haveYouDoneThisQuest.AddResponse(new EditorNPCChatResponse(new NPCChatDialogItemID(1), "False"),
                new EditorNPCChatResponse(new NPCChatDialogItemID(2), "True"));

            var hasNotDoneThisQuest = new EditorNPCChatDialogItem(new NPCChatDialogItemID(1), "Think you can help me out?");
            hasNotDoneThisQuest.AddResponse(new EditorNPCChatResponse(new NPCChatDialogItemID(3), "Yes"),
                new EditorNPCChatResponse(new NPCChatDialogItemID(4), "No"));

            var acceptHelp = new EditorNPCChatDialogItem(new NPCChatDialogItemID(3), "Sweet, thanks!");

            var declineHelp = new EditorNPCChatDialogItem(new NPCChatDialogItemID(4), "Fine. Screw you too, you selfish jerk!");

            var hasDoneThisQuest = new EditorNPCChatDialogItem(new NPCChatDialogItemID(2),
                "Sorry dude, you already did this quest!");
            hasDoneThisQuest.AddResponse(new EditorNPCChatResponse(new NPCChatDialogItemID(1), "So? Just let me do it!"),
                new EditorNPCChatResponse("Ok, fine, whatever. Dick."));

            dialog.Add(new EditorNPCChatDialogItem[]
            { haveYouDoneThisQuest, hasNotDoneThisQuest, acceptHelp, declineHelp, hasDoneThisQuest });

            return dialog;
        }