Dispose() public method

Disposes object
public Dispose ( ) : void
return void
Ejemplo n.º 1
0
        /// <summary>
        /// Disposes object
        /// </summary>
        /// <param name="disposing">Flag indicating whether managed resources should be disposed</param>
        protected virtual void Dispose(bool disposing)
        {
            if (!this._disposed)
            {
                if (disposing)
                {
                    // Dispose managed objects
                    if (_returnedKeyMaterialLeftInstance == false)
                    {
                        if (_returnedKeyMaterial != null)
                        {
                            _returnedKeyMaterial.Dispose();
                            _returnedKeyMaterial = null;
                        }
                    }

                    // Release the reference to randomInfo so GC knows this object doesn't need it anymore
                    _randomInfo = null;
                }

                // Dispose unmanaged objects
                UnmanagedMemory.Free(ref _lowLevelStruct.ReturnedKeyMaterial);

                _disposed = true;
            }
        }
        /// <summary>
        /// Disposes object
        /// </summary>
        /// <param name="disposing">Flag indicating whether managed resources should be disposed</param>
        protected virtual void Dispose(bool disposing)
        {
            if (!this._disposed)
            {
                if (disposing)
                {
                    // Dispose managed objects
                    if (_returnedKeyMaterialLeftInstance == false)
                    {
                        if (_returnedKeyMaterial != null)
                        {
                            _returnedKeyMaterial.Dispose();
                            _returnedKeyMaterial = null;
                        }
                    }
                }

                // Dispose unmanaged objects
                UnmanagedMemory.Free(ref _lowLevelStruct.ReturnedKeyMaterial);

                _disposed = true;
            }
        }