Ejemplo n.º 1
0
        public void ComputeUsingThreads_ComputeThread(NeoAxis.Component_ComputeUsingThreads sender, int threadIndex)
        {
            var data = sender.Context.AnyData as Data;

            if (data == null)
            {
                return;
            }
            var objects = data.Objects;
            //get range of objects for the thread
            var from   = (data.Objects.Length * threadIndex) / sender.ThreadCount;
            var to     = (data.Objects.Length * (threadIndex + 1)) / sender.ThreadCount;
            var random = new NeoAxis.Random(0); //(int)(Time.Current * 0.25));

            //compute objects
            for (int n = from; n < to; n++)
            {
                ref var obj         = ref objects[n];
                var     x           = n % 100;
                var     y           = n / 100;
                var     wavingStart = random.Next(Math.PI * 2);
                var     wavingCycle = random.Next(1.0, 2.0);
                //use AnyData to store additional data in the object
                //obj.AnyData = ;
                obj.Element  = (ushort)random.Next(2);
                obj.Flags    = Component_GroupOfObjects.Object.FlagsEnum.Enabled | Component_GroupOfObjects.Object.FlagsEnum.Visible;
                obj.Position = new Vector3(x * 1.3, y * 1.3, 1.0 + Math.Sin(wavingStart + Time.Current * wavingCycle) * 0.25);
                obj.Rotation = QuaternionF.Identity;
                obj.Scale    = new Vector3F(1, 1, 1);
                obj.Color    = new ColorValue(random.NextFloat(), random.NextFloat(), random.NextFloat());
                //var pos = new Vector3(n * 1.3, 0, 1);
                //var rot = QuaternionF.Identity;
                //var scl = new Vector3F(1, 1, 1);
                //data.Objects[n] = new Component_GroupOfObjects.Object(0, 0, 0, Component_GroupOfObjects.Object.FlagsEnum.Enabled | Component_GroupOfObjects.Object.FlagsEnum.Visible, pos, rot, scl, Vector4F.Zero, ColorValue.One, Vector4F.Zero, Vector4F.Zero);
            }