Ejemplo n.º 1
0
        public void goWindow()
        {
            isInFullScreenMode = false;

            // use OrderOut here instead of Close or nasty things will happen with Garbage Collection and a double free
            fullScreenWindow.OrderOut(this);
            fullScreenView.DeAllocate();
            fullScreenWindow.Dispose();
            fullScreenWindow = null;

            // Switch to the non-fullscreen context
            openGLView.OpenGLContext.MakeCurrentContext();

            if (!isAnimating)
            {
                // Mark the view as needing drawing
                // The animation has advanced while we were in full-screen mode, so its current contents are stale
                openGLView.NeedsDisplay = true;
            }
            else
            {
                // continue playing the animation
                openGLView.StartAnimation();
            }
        }