Ejemplo n.º 1
0
        public NatrisBoard()
        {
            widthInPixels = (Constants.gridWidth * Constants.blocksize) + 2 * Constants.innerBoardPadding + (Constants.gridWidth + 1) * Constants.blockPadding;
            heightInPixels = (Constants.gridHeight * Constants.blocksize) + 2 * Constants.innerBoardPadding + (Constants.gridHeight + 1) * Constants.blockPadding;

            CellMap = new int[Constants.gridWidth, Constants.gridHeight, 2];
            blockBrush = new PrimitiveLine(Engine.graphicsDevice, Engine.spriteBatch, Color.White);
            ClearBoard();
            currentPiece = GetNewRandomPiece();
            nextPiece = GetNewRandomPiece();
            nextPiece.setPreview(true);
        }
Ejemplo n.º 2
0
 public void QueueNextPiece()
 {
     currentPiece = nextPiece;
     currentPiece.setPreview(false);
     nextPiece = GetNewRandomPiece();
     nextPiece.setPreview(true);
 }