IndexToItem() public method

Find an item by it's index and return the item.
public IndexToItem ( int index ) : dynamic
index int Item's index.
return dynamic
Ejemplo n.º 1
0
 public void OnListChange(UIMenu sender, UIMenuListItem list, int index)
 {
     if (sender != mainMenu || list != dishesListItem) return; // We only want to detect changes from our menu.
     string dish = list.IndexToItem(index).ToString();
     UI.Notify("Preparing ~b~" + dish +"~w~...");
 }
Ejemplo n.º 2
0
 //when user change mission list
 private void OnListChange(UIMenu sender, UIMenuListItem listitem, int index)
 {
     if (sender == mi_menu)
     {
         mission = listitem.IndexToItem(index);
     }
 }
Ejemplo n.º 3
0
        private void CreateMenu()
        {
            _mainMenu = new UIMenu("Tobii Eye Tracking", "~b~SETTINGS");
            _mainMenu.SetMenuWidthOffset(50);
            //_mainMenu.ControlDisablingEnabled = false;
            _menuPool.Add(_mainMenu);

            var values0To1 = new List<dynamic>();
            for (var i = 0; i <= 10; i++)
            {
                values0To1.Add(i * 0.1);
            }
            var valuesMinus1To1 = new List<dynamic>();
            for (var i = -10; i <= 10; i++)
            {
                valuesMinus1To1.Add(i * 0.1);
            }

            var values0To70 = new List<dynamic>();
            for (var i = 0; i <= 70; i++)
            {
                values0To70.Add((double)i);
            }

            var valuesMinus70To0 = new List<dynamic>();
            for (var i = -70; i <= 0; i++)
            {
                valuesMinus70To0.Add((double)i);
            }

            var freelookDevices = new List<dynamic>
            {
                "Gamepad",
                "Mouse"
            };

            _freelookDevice = new UIMenuListItem("Freelook device", freelookDevices, (int)_settings.FreelookDevice, "Device to use for freelook");
            _freelookDevice.OnListChanged += (sender, args) => { _settings.FreelookDevice = (FeeelookDevice)_freelookDevice.Index; };
            _mainMenu.AddItem(_freelookDevice);

            var thirdPersonFreelook = new UIMenuCheckboxItem("TPS Freelook", _settings.ThirdPersonFreelookEnabled, "Control camera with gaze");
            thirdPersonFreelook.CheckboxEvent += (sender, args) => { _settings.ThirdPersonFreelookEnabled = thirdPersonFreelook.Checked; };
            _mainMenu.AddItem(thirdPersonFreelook);

            var thirdPersonSensitivitySlider = new UIMenuListItem("TPS Freelook Sensitivity", values0To1, (int)Math.Round(_settings.ThirdPersonSensitivity / 0.1), "Freelook sensitivity");
            thirdPersonSensitivitySlider.OnListChanged += (sender, args) => { _settings.ThirdPersonSensitivity = thirdPersonSensitivitySlider.IndexToItem(thirdPersonSensitivitySlider.Index); };
            _mainMenu.AddItem(thirdPersonSensitivitySlider);

            {
                var thirdPersonYOffsetSlider = new UIMenuListItem("TPS Freelook Vertical Offset", valuesMinus1To1, (int)Math.Round((_settings.ThirdPersonYOffset + 1) / 0.1), "Freelook vertical offset");
                thirdPersonYOffsetSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffset = thirdPersonYOffsetSlider.IndexToItem(thirdPersonYOffsetSlider.Index); };
                _mainMenu.AddItem(thirdPersonYOffsetSlider);

                var thirdPersonDeadZoneWidthSlider = new UIMenuListItem("TPS Freelook Deadzone Width", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneWidth / 0.1), "Freelook deadzone");
                thirdPersonDeadZoneWidthSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidth = thirdPersonDeadZoneWidthSlider.IndexToItem(thirdPersonDeadZoneWidthSlider.Index); };
                _mainMenu.AddItem(thirdPersonDeadZoneWidthSlider);

                var thirdPersonDeadZoneHeightSlider = new UIMenuListItem("TPS Freelook Deadzone Height", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneHeight / 0.1), "Freelook deadzone");
                thirdPersonDeadZoneHeightSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeight = thirdPersonDeadZoneHeightSlider.IndexToItem(thirdPersonDeadZoneHeightSlider.Index); };
                _mainMenu.AddItem(thirdPersonDeadZoneHeightSlider);

                var thirdPersonMinPitchSlider = new UIMenuListItem("TPS Min Pitch", valuesMinus70To0, (int)Math.Round((_settings.ThirdPersonMinPitchDeg + 70) / 1), "Freelook min pitch angle");
                thirdPersonMinPitchSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchDeg = thirdPersonMinPitchSlider.IndexToItem(thirdPersonMinPitchSlider.Index); };
                _mainMenu.AddItem(thirdPersonMinPitchSlider);

                var thirdPersonMaxPitchSlider = new UIMenuListItem("TPS Max Pitch", values0To70, (int)Math.Round((_settings.ThirdPersonMaxPitchDeg) / 1), "Freelook max pitch angle");
                thirdPersonMaxPitchSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchDeg = thirdPersonMaxPitchSlider.IndexToItem(thirdPersonMaxPitchSlider.Index); };
                _mainMenu.AddItem(thirdPersonMaxPitchSlider);
            }

            {
                var thirdPersonYOffsetDrivingSlider = new UIMenuListItem("TPS Freelook Vertical Offset Driving", valuesMinus1To1, (int)Math.Round((_settings.ThirdPersonYOffsetDriving + 1) / 0.1), "Freelook vertical offset");
                thirdPersonYOffsetDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffsetDriving = thirdPersonYOffsetDrivingSlider.IndexToItem(thirdPersonYOffsetDrivingSlider.Index); };
                _mainMenu.AddItem(thirdPersonYOffsetDrivingSlider);

                var thirdPersonDeadZoneWidthDrivingSlider = new UIMenuListItem("TPS Freelook Deadzone Width Driving", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneWidthDriving / 0.1), "Freelook deadzone");
                thirdPersonDeadZoneWidthDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidthDriving = thirdPersonDeadZoneWidthDrivingSlider.IndexToItem(thirdPersonDeadZoneWidthDrivingSlider.Index); };
                _mainMenu.AddItem(thirdPersonDeadZoneWidthDrivingSlider);

                var thirdPersonDeadZoneHeightDrivingSlider = new UIMenuListItem("TPS Freelook Deadzone Height Driving", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneHeightDriving / 0.1), "Freelook deadzone");
                thirdPersonDeadZoneHeightDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeightDriving = thirdPersonDeadZoneHeightDrivingSlider.IndexToItem(thirdPersonDeadZoneHeightDrivingSlider.Index); };
                _mainMenu.AddItem(thirdPersonDeadZoneHeightDrivingSlider);

                var thirdPersonMinPitchDrivingSlider = new UIMenuListItem("TPS Min Pitch Driving", valuesMinus70To0, (int)Math.Round((_settings.ThirdPersonMinPitchDrivingDeg + 70) / 1), "Freelook min pitch angle");
                thirdPersonMinPitchDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchDrivingDeg = thirdPersonMinPitchDrivingSlider.IndexToItem(thirdPersonMinPitchDrivingSlider.Index); };
                _mainMenu.AddItem(thirdPersonMinPitchDrivingSlider);

                var thirdPersonMaxPitchDrivingSlider = new UIMenuListItem("TPS Max Pitch Driving", values0To70, (int)Math.Round((_settings.ThirdPersonMaxPitchDeg) / 1), "Freelook max pitch angle");
                thirdPersonMaxPitchDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchDrivingDeg = thirdPersonMaxPitchDrivingSlider.IndexToItem(thirdPersonMaxPitchDrivingSlider.Index); };
                _mainMenu.AddItem(thirdPersonMaxPitchDrivingSlider);
            }

            {
                var thirdPersonYOffsetPlaneSlider = new UIMenuListItem("TPS Freelook Vertical Offset Plane", valuesMinus1To1, (int)Math.Round((_settings.ThirdPersonYOffsetPlane + 1) / 0.1), "Freelook vertical offset");
                thirdPersonYOffsetPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffsetPlane = thirdPersonYOffsetPlaneSlider.IndexToItem(thirdPersonYOffsetPlaneSlider.Index); };
                _mainMenu.AddItem(thirdPersonYOffsetPlaneSlider);

                var thirdPersonDeadZoneWidthPlaneSlider = new UIMenuListItem("TPS Freelook Deadzone Width Plane", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneWidthPlane / 0.1), "Freelook deadzone");
                thirdPersonDeadZoneWidthPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidthPlane = thirdPersonDeadZoneWidthPlaneSlider.IndexToItem(thirdPersonDeadZoneWidthPlaneSlider.Index); };
                _mainMenu.AddItem(thirdPersonDeadZoneWidthPlaneSlider);

                var thirdPersonDeadZoneHeightPlaneSlider = new UIMenuListItem("TPS Freelook Deadzone Height Plane", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneHeightPlane / 0.1), "Freelook deadzone");
                thirdPersonDeadZoneHeightPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeightPlane = thirdPersonDeadZoneHeightPlaneSlider.IndexToItem(thirdPersonDeadZoneHeightPlaneSlider.Index); };
                _mainMenu.AddItem(thirdPersonDeadZoneHeightPlaneSlider);

                var thirdPersonMinPitchPlaneSlider = new UIMenuListItem("TPS Min Pitch Plane", valuesMinus70To0, (int)Math.Round((_settings.ThirdPersonMinPitchPlaneDeg + 70) / 1), "Freelook min pitch angle");
                thirdPersonMinPitchPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchPlaneDeg = thirdPersonMinPitchPlaneSlider.IndexToItem(thirdPersonMinPitchPlaneSlider.Index); };
                _mainMenu.AddItem(thirdPersonMinPitchPlaneSlider);

                var thirdPersonMaxPitchPlaneSlider = new UIMenuListItem("TPS Max Pitch Plane", values0To70, (int)Math.Round((_settings.ThirdPersonMaxPitchPlaneDeg) / 1), "Freelook max pitch angle");
                thirdPersonMaxPitchPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchPlaneDeg = thirdPersonMaxPitchPlaneSlider.IndexToItem(thirdPersonMaxPitchPlaneSlider.Index); };
                _mainMenu.AddItem(thirdPersonMaxPitchPlaneSlider);
            }

            {
                var thirdPersonYOffsetHeliSlider = new UIMenuListItem("TPS Freelook Vertical Offset Heli", valuesMinus1To1, (int)Math.Round((_settings.ThirdPersonYOffsetHeli + 1) / 0.1), "Freelook vertical offset");
                thirdPersonYOffsetHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffsetHeli = thirdPersonYOffsetHeliSlider.IndexToItem(thirdPersonYOffsetHeliSlider.Index); };
                _mainMenu.AddItem(thirdPersonYOffsetHeliSlider);

                var thirdPersonDeadZoneWidthHeliSlider = new UIMenuListItem("TPS Freelook Deadzone Width Heli", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneWidthHeli / 0.1), "Freelook deadzone");
                thirdPersonDeadZoneWidthHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidthHeli = thirdPersonDeadZoneWidthHeliSlider.IndexToItem(thirdPersonDeadZoneWidthHeliSlider.Index); };
                _mainMenu.AddItem(thirdPersonDeadZoneWidthHeliSlider);

                var thirdPersonDeadZoneHeightHeliSlider = new UIMenuListItem("TPS Freelook Deadzone Height Heli", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneHeightHeli / 0.1), "Freelook deadzone");
                thirdPersonDeadZoneHeightHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeightHeli = thirdPersonDeadZoneHeightHeliSlider.IndexToItem(thirdPersonDeadZoneHeightHeliSlider.Index); };
                _mainMenu.AddItem(thirdPersonDeadZoneHeightHeliSlider);

                var thirdPersonMinPitchHeliSlider = new UIMenuListItem("TPS Min Pitch Heli", valuesMinus70To0, (int)Math.Round((_settings.ThirdPersonMinPitchHeliDeg + 70) / 1), "Freelook min pitch angle");
                thirdPersonMinPitchHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchHeliDeg = thirdPersonMinPitchHeliSlider.IndexToItem(thirdPersonMinPitchHeliSlider.Index); };
                _mainMenu.AddItem(thirdPersonMinPitchHeliSlider);

                var thirdPersonMaxPitchHeliSlider = new UIMenuListItem("TPS Max Pitch Heli", values0To70, (int)Math.Round((_settings.ThirdPersonMaxPitchDeg) / 1), "Freelook max pitch angle");
                thirdPersonMaxPitchHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchHeliDeg = thirdPersonMaxPitchHeliSlider.IndexToItem(thirdPersonMaxPitchHeliSlider.Index); };
                _mainMenu.AddItem(thirdPersonMaxPitchHeliSlider);
            }

            var firstPersonFreelook = new UIMenuCheckboxItem("FPS Freelook", _settings.FirstPersonFreelookEnabled, "Control camera with gaze");
            firstPersonFreelook.CheckboxEvent += (sender, args) => { _settings.FirstPersonFreelookEnabled = firstPersonFreelook.Checked; };
            _mainMenu.AddItem(firstPersonFreelook);

            var firstPersonSensitivitySlider = new UIMenuListItem("FPS Freelook Sensitivity", values0To1, (int)Math.Round(_settings.FirstPersonSensitivity / 0.1), "Freelook sensitivity");
            firstPersonSensitivitySlider.OnListChanged += (sender, args) => { _settings.FirstPersonSensitivity = firstPersonSensitivitySlider.IndexToItem(firstPersonSensitivitySlider.Index); };
            _mainMenu.AddItem(firstPersonSensitivitySlider);

            {
                var firstPersonDeadZoneWidthSlider = new UIMenuListItem("FPS Freelook Deadzone Width", values0To1, (int)Math.Round(_settings.FirstPersonDeadZoneWidth / 0.1), "Freelook deadzone");
                firstPersonDeadZoneWidthSlider.OnListChanged += (sender, args) => { _settings.FirstPersonDeadZoneWidth = firstPersonDeadZoneWidthSlider.IndexToItem(firstPersonDeadZoneWidthSlider.Index); };
                _mainMenu.AddItem(firstPersonDeadZoneWidthSlider);

                var firstPersonDeadZoneHeightSlider = new UIMenuListItem("FPS Freelook Deadzone Height", values0To1, (int)Math.Round(_settings.FirstPersonDeadZoneHeight / 0.1), "Freelook deadzone");
                firstPersonDeadZoneHeightSlider.OnListChanged += (sender, args) => { _settings.FirstPersonDeadZoneHeight = firstPersonDeadZoneHeightSlider.IndexToItem(firstPersonDeadZoneHeightSlider.Index); };
                _mainMenu.AddItem(firstPersonDeadZoneHeightSlider);

                var firstPersonMinPitchSlider = new UIMenuListItem("FPS Min Pitch", valuesMinus70To0, (int)Math.Round((_settings.FirstPersonMinPitchDeg + 70) / 1), "Freelook min pitch angle");
                firstPersonMinPitchSlider.OnListChanged += (sender, args) => { _settings.FirstPersonMinPitchDeg = firstPersonMinPitchSlider.IndexToItem(firstPersonMinPitchSlider.Index); };
                _mainMenu.AddItem(firstPersonMinPitchSlider);

                var firstPersonMaxPitchSlider = new UIMenuListItem("FPS Max Pitch", values0To70, (int)Math.Round((_settings.FirstPersonMaxPitchDeg) / 1), "Freelook max pitch angle");
                firstPersonMaxPitchSlider.OnListChanged += (sender, args) => { _settings.FirstPersonMaxPitchDeg = firstPersonMaxPitchSlider.IndexToItem(firstPersonMaxPitchSlider.Index); };
                _mainMenu.AddItem(firstPersonMaxPitchSlider);
            }

            var aimingSensitivitySlider = new UIMenuListItem("Aiming Sensitivity", values0To1, (int)Math.Round(_settings.AimingSensitivity / 0.1), "Freelok sensitivity while aiming");
            aimingSensitivitySlider.OnListChanged += (sender, args) => { _settings.AimingSensitivity = aimingSensitivitySlider.IndexToItem(aimingSensitivitySlider.Index); };
            _mainMenu.AddItem(aimingSensitivitySlider);

            var aimWithGaze = new UIMenuCheckboxItem("Aim With Gaze", _settings.AimWithGazeEnabled, "Aim with gaze");
            aimWithGaze.CheckboxEvent += (sender, args) => { _settings.AimWithGazeEnabled = aimWithGaze.Checked; };
            _mainMenu.AddItem(aimWithGaze);

            var snapAtPedestrians = new UIMenuCheckboxItem("Snap At Pedestrians", _settings.SnapAtPedestriansEnabled, "Snap aim at pedestrians");
            snapAtPedestrians.CheckboxEvent += (sender, args) => { _settings.SnapAtPedestriansEnabled = snapAtPedestrians.Checked; };
            _mainMenu.AddItem(snapAtPedestrians);

            var gazeFilteringSlider = new UIMenuListItem("Gaze Filter", values0To1, (int)Math.Round(_settings.GazeFiltering / 0.1), "Filter gaze data");
            gazeFilteringSlider.OnListChanged += (sender, args) => { _settings.GazeFiltering = gazeFilteringSlider.IndexToItem(gazeFilteringSlider.Index); };
            _mainMenu.AddItem(gazeFilteringSlider);

            var incinerateAtGaze = new UIMenuCheckboxItem("Incinerate At Gaze", _settings.IncinerateAtGazeEnabled, "Incinerate at gaze");
            incinerateAtGaze.CheckboxEvent += (sender, args) => { _settings.IncinerateAtGazeEnabled = incinerateAtGaze.Checked; };
            _mainMenu.AddItem(incinerateAtGaze);

            var taseAtGaze = new UIMenuCheckboxItem("Tase At Gaze", _settings.TaseAtGazeEnabled, "Tase at gaze");
            taseAtGaze.CheckboxEvent += (sender, args) => { _settings.TaseAtGazeEnabled = taseAtGaze.Checked; };
            _mainMenu.AddItem(taseAtGaze);

            var missilesAtGaze = new UIMenuCheckboxItem("Launch Missiles At Gaze", _settings.MissilesAtGazeEnabled, "Launch missiles at gaze");
            missilesAtGaze.CheckboxEvent += (sender, args) => { _settings.MissilesAtGazeEnabled = missilesAtGaze.Checked; };
            _mainMenu.AddItem(missilesAtGaze);

            var pedestrianIntreraction = new UIMenuCheckboxItem("Pedestrian Interaction", _settings.PedestrianInteractionEnabled, "Pedestrians talk to you");
            pedestrianIntreraction.CheckboxEvent += (sender, args) => { _settings.PedestrianInteractionEnabled = pedestrianIntreraction.Checked; };
            _mainMenu.AddItem(pedestrianIntreraction);

            var dontFallFromBikes = new UIMenuCheckboxItem("Don't Fall From Bikes", _settings.DontFallFromBikesEnabled, "Never fall from bikes");
            dontFallFromBikes.CheckboxEvent += (sender, args) => { _settings.DontFallFromBikesEnabled = dontFallFromBikes.Checked; };
            _mainMenu.AddItem(dontFallFromBikes);

            var dedzns = new UIMenuItem("Deadzones");
            _mainMenu.AddItem(dedzns);

            _mainMenu.RefreshIndex();
            {
                DeadzoneMenu = new UIMenu("Tobii Eye Tracking", "~b~DEADZONES");
                DeadzoneMenu.SetMenuWidthOffset(50);
                _mainMenu.BindMenuToItem(DeadzoneMenu, dedzns);
                DeadzoneMenu.AddItem(new UIMenuItem("Add Deadzone", "Deadzones prevent camera movement when you are looking inside the zone, for example, the minimap."));
                DeadzoneMenu.RefreshIndex();
                _menuPool.Add(DeadzoneMenu);
            }
        }
Ejemplo n.º 4
0
		private void CreateMenu()
		{
			_mainMenu = new UIMenu("Tobii Eye Tracking", "~b~SETTINGS");
			_mainMenu.SetMenuWidthOffset(50);
			//_mainMenu.ControlDisablingEnabled = false;
			_menuPool.Add(_mainMenu);

		    InitLists();
            CreateThirdPersonFreelookMenu();
            CreateFirstPersonFreelookMenu();
            CreateDeadzoneMenu();
		    _freelookDevice = new UIMenuListItem("Freelook Device", _freelookDevices, (int)_settings.FreelookDevice, "Device to use for freelook");
			_freelookDevice.OnListChanged += (sender, args) => { _settings.FreelookDevice = (FeeelookDevice)_freelookDevice.Index; };
			_mainMenu.AddItem(_freelookDevice);

            var firstPersonFreelookSettings = new UIMenuItem("First Person Freelook Settings", "Look around with gaze in first person");
            _mainMenu.AddItem(firstPersonFreelookSettings);
            _mainMenu.BindMenuToItem(FirstPersonFreelookMenu, firstPersonFreelookSettings);

            var thirdPersonFreelookSettings = new UIMenuItem("Third Person Freelook Settings", "Look around with gaze in third person");
            _mainMenu.AddItem(thirdPersonFreelookSettings);
            _mainMenu.BindMenuToItem(ThirdPersonFreelookMenu, thirdPersonFreelookSettings);

            var deadzoneSettings = new UIMenuItem("Freelook Deadzones", "Deadzones prevent camera movement when you are looking inside the zone, for example, the minimap");
            _mainMenu.AddItem(deadzoneSettings);
            _mainMenu.BindMenuToItem(DeadzoneMenu, deadzoneSettings);

		    var aimingSensitivitySlider = new UIMenuListItem("Aiming Sensitivity", _values0To1, (int)Math.Round(_settings.AimingSensitivity / 0.1), "Freelok sensitivity while aiming");
			aimingSensitivitySlider.OnListChanged += (sender, args) => { _settings.AimingSensitivity = aimingSensitivitySlider.IndexToItem(aimingSensitivitySlider.Index); };
			_mainMenu.AddItem(aimingSensitivitySlider);

			var aimWithGaze = new UIMenuCheckboxItem("Aim With Gaze", _settings.AimWithGazeEnabled, "Aim with gaze");
			aimWithGaze.CheckboxEvent += (sender, args) => { _settings.AimWithGazeEnabled = aimWithGaze.Checked; };
			_mainMenu.AddItem(aimWithGaze);

			var snapAtPedestrians = new UIMenuCheckboxItem("Snap At Pedestrians", _settings.SnapAtPedestriansEnabled, "Snap aim at pedestrians");
			snapAtPedestrians.CheckboxEvent += (sender, args) => { _settings.SnapAtPedestriansEnabled = snapAtPedestrians.Checked; };
			_mainMenu.AddItem(snapAtPedestrians);

			var gazeFilteringSlider = new UIMenuListItem("Gaze Filter", _values0To1, (int)Math.Round(_settings.GazeFiltering / 0.1), "Filter gaze data");
			gazeFilteringSlider.OnListChanged += (sender, args) => { _settings.GazeFiltering = gazeFilteringSlider.IndexToItem(gazeFilteringSlider.Index); };
			_mainMenu.AddItem(gazeFilteringSlider);

			var incinerateAtGaze = new UIMenuCheckboxItem("Incinerate At Gaze", _settings.IncinerateAtGazeEnabled, "Incinerate at gaze");
			incinerateAtGaze.CheckboxEvent += (sender, args) => { _settings.IncinerateAtGazeEnabled = incinerateAtGaze.Checked; };
			_mainMenu.AddItem(incinerateAtGaze);

			var taseAtGaze = new UIMenuCheckboxItem("Tase At Gaze", _settings.TaseAtGazeEnabled, "Tase at gaze");
			taseAtGaze.CheckboxEvent += (sender, args) => { _settings.TaseAtGazeEnabled = taseAtGaze.Checked; };
			_mainMenu.AddItem(taseAtGaze);

			var missilesAtGaze = new UIMenuCheckboxItem("Launch Missiles At Gaze", _settings.MissilesAtGazeEnabled, "Launch missiles at gaze");
			missilesAtGaze.CheckboxEvent += (sender, args) => { _settings.MissilesAtGazeEnabled = missilesAtGaze.Checked; };
			_mainMenu.AddItem(missilesAtGaze);

			var pedestrianIntreraction = new UIMenuCheckboxItem("Pedestrian Interaction", _settings.PedestrianInteractionEnabled, "Pedestrians talk to you");
			pedestrianIntreraction.CheckboxEvent += (sender, args) => { _settings.PedestrianInteractionEnabled = pedestrianIntreraction.Checked; };
			_mainMenu.AddItem(pedestrianIntreraction);

			var dontFallFromBikes = new UIMenuCheckboxItem("Don't Fall From Bikes", _settings.DontFallFromBikesEnabled, "Never fall from bikes");
			dontFallFromBikes.CheckboxEvent += (sender, args) => { _settings.DontFallFromBikesEnabled = dontFallFromBikes.Checked; };
			_mainMenu.AddItem(dontFallFromBikes);

            var shutDown = new UIMenuItem("Shut Down", "Unload the mod");
		    shutDown.Activated += (sender, item) =>
		    {
		        ShutDownRequested(this, new EventArgs());
		    };
            
            _mainMenu.AddItem(shutDown);

			_mainMenu.RefreshIndex();
		}
Ejemplo n.º 5
0
	    private void CreateThirdPersonFreelookMenu()
	    {
            ThirdPersonFreelookMenu = new UIMenu("Tobii Eye Tracking", "~b~THIRD PERSON FREELOOK SETTINGS");
            ThirdPersonFreelookMenu.SetMenuWidthOffset(50);
	        {
	            var thirdPersonFreelook = new UIMenuCheckboxItem("TPS Freelook", _settings.ThirdPersonFreelookEnabled,
	                "Control camera with gaze");
	            thirdPersonFreelook.CheckboxEvent +=
	                (sender, args) => { _settings.ThirdPersonFreelookEnabled = thirdPersonFreelook.Checked; };
                ThirdPersonFreelookMenu.AddItem(thirdPersonFreelook);

	            var thirdPersonSensitivitySlider = new UIMenuListItem("TPS Freelook Sensitivity", _values0To1,
	                (int) Math.Round(_settings.ThirdPersonSensitivity/0.1), "Freelook sensitivity");
	            thirdPersonSensitivitySlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonSensitivity =
	                        thirdPersonSensitivitySlider.IndexToItem(thirdPersonSensitivitySlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonSensitivitySlider);

	            var thirdPersonYOffsetSlider = new UIMenuListItem("TPS Freelook Vertical Offset", _valuesMinus1To1,
	                (int) Math.Round((_settings.ThirdPersonYOffset + 1)/0.1), "Freelook vertical offset");
	            thirdPersonYOffsetSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonYOffset = thirdPersonYOffsetSlider.IndexToItem(thirdPersonYOffsetSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonYOffsetSlider);

	            var thirdPersonDeadZoneWidthSlider = new UIMenuListItem("TPS Freelook Deadzone Width", _values0To1,
	                (int) Math.Round(_settings.ThirdPersonDeadZoneWidth/0.1), "Freelook deadzone");
	            thirdPersonDeadZoneWidthSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonDeadZoneWidth =
	                        thirdPersonDeadZoneWidthSlider.IndexToItem(thirdPersonDeadZoneWidthSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneWidthSlider);

	            var thirdPersonDeadZoneHeightSlider = new UIMenuListItem("TPS Freelook Deadzone Height", _values0To1,
	                (int) Math.Round(_settings.ThirdPersonDeadZoneHeight/0.1), "Freelook deadzone");
	            thirdPersonDeadZoneHeightSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonDeadZoneHeight =
	                        thirdPersonDeadZoneHeightSlider.IndexToItem(thirdPersonDeadZoneHeightSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneHeightSlider);

	            var thirdPersonMinPitchSlider = new UIMenuListItem("TPS Min Pitch", _valuesMinus70To0,
	                (int) Math.Round((_settings.ThirdPersonMinPitchDeg + 70)/1), "Freelook min pitch angle");
	            thirdPersonMinPitchSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonMinPitchDeg = thirdPersonMinPitchSlider.IndexToItem(thirdPersonMinPitchSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonMinPitchSlider);

	            var thirdPersonMaxPitchSlider = new UIMenuListItem("TPS Max Pitch", _values0To70,
	                (int) Math.Round((_settings.ThirdPersonMaxPitchDeg)/1), "Freelook max pitch angle");
	            thirdPersonMaxPitchSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonMaxPitchDeg = thirdPersonMaxPitchSlider.IndexToItem(thirdPersonMaxPitchSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonMaxPitchSlider);
	        }

	        {
	            var thirdPersonYOffsetDrivingSlider = new UIMenuListItem("TPS Freelook Vertical Offset Driving",
	                _valuesMinus1To1, (int) Math.Round((_settings.ThirdPersonYOffsetDriving + 1)/0.1),
	                "Freelook vertical offset");
	            thirdPersonYOffsetDrivingSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonYOffsetDriving =
	                        thirdPersonYOffsetDrivingSlider.IndexToItem(thirdPersonYOffsetDrivingSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonYOffsetDrivingSlider);

	            var thirdPersonDeadZoneWidthDrivingSlider = new UIMenuListItem("TPS Freelook Deadzone Width Driving",
	                _values0To1, (int) Math.Round(_settings.ThirdPersonDeadZoneWidthDriving/0.1), "Freelook deadzone");
	            thirdPersonDeadZoneWidthDrivingSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonDeadZoneWidthDriving =
	                        thirdPersonDeadZoneWidthDrivingSlider.IndexToItem(thirdPersonDeadZoneWidthDrivingSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneWidthDrivingSlider);

	            var thirdPersonDeadZoneHeightDrivingSlider = new UIMenuListItem("TPS Freelook Deadzone Height Driving",
	                _values0To1, (int) Math.Round(_settings.ThirdPersonDeadZoneHeightDriving/0.1), "Freelook deadzone");
	            thirdPersonDeadZoneHeightDrivingSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonDeadZoneHeightDriving =
	                        thirdPersonDeadZoneHeightDrivingSlider.IndexToItem(thirdPersonDeadZoneHeightDrivingSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneHeightDrivingSlider);

	            var thirdPersonMinPitchDrivingSlider = new UIMenuListItem("TPS Min Pitch Driving", _valuesMinus70To0,
	                (int) Math.Round((_settings.ThirdPersonMinPitchDrivingDeg + 70)/1), "Freelook min pitch angle");
	            thirdPersonMinPitchDrivingSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonMinPitchDrivingDeg =
	                        thirdPersonMinPitchDrivingSlider.IndexToItem(thirdPersonMinPitchDrivingSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonMinPitchDrivingSlider);

	            var thirdPersonMaxPitchDrivingSlider = new UIMenuListItem("TPS Max Pitch Driving", _values0To70,
	                (int) Math.Round((_settings.ThirdPersonMaxPitchDeg)/1), "Freelook max pitch angle");
	            thirdPersonMaxPitchDrivingSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonMaxPitchDrivingDeg =
	                        thirdPersonMaxPitchDrivingSlider.IndexToItem(thirdPersonMaxPitchDrivingSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonMaxPitchDrivingSlider);
	        }

	        {
	            var thirdPersonYOffsetPlaneSlider = new UIMenuListItem("TPS Freelook Vertical Offset Plane", _valuesMinus1To1,
	                (int) Math.Round((_settings.ThirdPersonYOffsetPlane + 1)/0.1), "Freelook vertical offset");
	            thirdPersonYOffsetPlaneSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonYOffsetPlane =
	                        thirdPersonYOffsetPlaneSlider.IndexToItem(thirdPersonYOffsetPlaneSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonYOffsetPlaneSlider);

	            var thirdPersonDeadZoneWidthPlaneSlider = new UIMenuListItem("TPS Freelook Deadzone Width Plane", _values0To1,
	                (int) Math.Round(_settings.ThirdPersonDeadZoneWidthPlane/0.1), "Freelook deadzone");
	            thirdPersonDeadZoneWidthPlaneSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonDeadZoneWidthPlane =
	                        thirdPersonDeadZoneWidthPlaneSlider.IndexToItem(thirdPersonDeadZoneWidthPlaneSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneWidthPlaneSlider);

	            var thirdPersonDeadZoneHeightPlaneSlider = new UIMenuListItem("TPS Freelook Deadzone Height Plane", _values0To1,
	                (int) Math.Round(_settings.ThirdPersonDeadZoneHeightPlane/0.1), "Freelook deadzone");
	            thirdPersonDeadZoneHeightPlaneSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonDeadZoneHeightPlane =
	                        thirdPersonDeadZoneHeightPlaneSlider.IndexToItem(thirdPersonDeadZoneHeightPlaneSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneHeightPlaneSlider);

	            var thirdPersonMinPitchPlaneSlider = new UIMenuListItem("TPS Min Pitch Plane", _valuesMinus70To0,
	                (int) Math.Round((_settings.ThirdPersonMinPitchPlaneDeg + 70)/1), "Freelook min pitch angle");
	            thirdPersonMinPitchPlaneSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonMinPitchPlaneDeg =
	                        thirdPersonMinPitchPlaneSlider.IndexToItem(thirdPersonMinPitchPlaneSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonMinPitchPlaneSlider);

	            var thirdPersonMaxPitchPlaneSlider = new UIMenuListItem("TPS Max Pitch Plane", _values0To70,
	                (int) Math.Round((_settings.ThirdPersonMaxPitchPlaneDeg)/1), "Freelook max pitch angle");
	            thirdPersonMaxPitchPlaneSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonMaxPitchPlaneDeg =
	                        thirdPersonMaxPitchPlaneSlider.IndexToItem(thirdPersonMaxPitchPlaneSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonMaxPitchPlaneSlider);
	        }


	        {
	            var thirdPersonYOffsetHeliSlider = new UIMenuListItem("TPS Freelook Vertical Offset Heli", _valuesMinus1To1,
	                (int) Math.Round((_settings.ThirdPersonYOffsetHeli + 1)/0.1), "Freelook vertical offset");
	            thirdPersonYOffsetHeliSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonYOffsetHeli =
	                        thirdPersonYOffsetHeliSlider.IndexToItem(thirdPersonYOffsetHeliSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonYOffsetHeliSlider);

	            var thirdPersonDeadZoneWidthHeliSlider = new UIMenuListItem("TPS Freelook Deadzone Width Heli", _values0To1,
	                (int) Math.Round(_settings.ThirdPersonDeadZoneWidthHeli/0.1), "Freelook deadzone");
	            thirdPersonDeadZoneWidthHeliSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonDeadZoneWidthHeli =
	                        thirdPersonDeadZoneWidthHeliSlider.IndexToItem(thirdPersonDeadZoneWidthHeliSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneWidthHeliSlider);

	            var thirdPersonDeadZoneHeightHeliSlider = new UIMenuListItem("TPS Freelook Deadzone Height Heli", _values0To1,
	                (int) Math.Round(_settings.ThirdPersonDeadZoneHeightHeli/0.1), "Freelook deadzone");
	            thirdPersonDeadZoneHeightHeliSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonDeadZoneHeightHeli =
	                        thirdPersonDeadZoneHeightHeliSlider.IndexToItem(thirdPersonDeadZoneHeightHeliSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneHeightHeliSlider);

	            var thirdPersonMinPitchHeliSlider = new UIMenuListItem("TPS Min Pitch Heli", _valuesMinus70To0,
	                (int) Math.Round((_settings.ThirdPersonMinPitchHeliDeg + 70)/1), "Freelook min pitch angle");
	            thirdPersonMinPitchHeliSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonMinPitchHeliDeg =
	                        thirdPersonMinPitchHeliSlider.IndexToItem(thirdPersonMinPitchHeliSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonMinPitchHeliSlider);

	            var thirdPersonMaxPitchHeliSlider = new UIMenuListItem("TPS Max Pitch Heli", _values0To70,
	                (int) Math.Round((_settings.ThirdPersonMaxPitchDeg)/1), "Freelook max pitch angle");
	            thirdPersonMaxPitchHeliSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.ThirdPersonMaxPitchHeliDeg =
	                        thirdPersonMaxPitchHeliSlider.IndexToItem(thirdPersonMaxPitchHeliSlider.Index);
	                };
                ThirdPersonFreelookMenu.AddItem(thirdPersonMaxPitchHeliSlider);
	        }
            ThirdPersonFreelookMenu.RefreshIndex();
            _menuPool.Add(ThirdPersonFreelookMenu);
	    }
Ejemplo n.º 6
0
	    private void CreateFirstPersonFreelookMenu()
	    {
            FirstPersonFreelookMenu = new UIMenu("Tobii Eye Tracking", "~b~FIRST PERSON FREELOOK SETTINGS");
            FirstPersonFreelookMenu.SetMenuWidthOffset(50);
	        {
	            var firstPersonFreelook = new UIMenuCheckboxItem("FPS Freelook", _settings.FirstPersonFreelookEnabled,
	                "Control camera with gaze");
	            firstPersonFreelook.CheckboxEvent +=
	                (sender, args) => { _settings.FirstPersonFreelookEnabled = firstPersonFreelook.Checked; };
                FirstPersonFreelookMenu.AddItem(firstPersonFreelook);

	            var firstPersonSensitivitySlider = new UIMenuListItem("FPS Freelook Sensitivity", _values0To1,
	                (int) Math.Round(_settings.FirstPersonSensitivity/0.1), "Freelook sensitivity");
	            firstPersonSensitivitySlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.FirstPersonSensitivity =
	                        firstPersonSensitivitySlider.IndexToItem(firstPersonSensitivitySlider.Index);
	                };
                FirstPersonFreelookMenu.AddItem(firstPersonSensitivitySlider);

	            var firstPersonDeadZoneWidthSlider = new UIMenuListItem("FPS Freelook Deadzone Width", _values0To1,
	                (int) Math.Round(_settings.FirstPersonDeadZoneWidth/0.1), "Freelook deadzone");
	            firstPersonDeadZoneWidthSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.FirstPersonDeadZoneWidth =
	                        firstPersonDeadZoneWidthSlider.IndexToItem(firstPersonDeadZoneWidthSlider.Index);
	                };
                FirstPersonFreelookMenu.AddItem(firstPersonDeadZoneWidthSlider);

	            var firstPersonDeadZoneHeightSlider = new UIMenuListItem("FPS Freelook Deadzone Height", _values0To1,
	                (int) Math.Round(_settings.FirstPersonDeadZoneHeight/0.1), "Freelook deadzone");
	            firstPersonDeadZoneHeightSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.FirstPersonDeadZoneHeight =
	                        firstPersonDeadZoneHeightSlider.IndexToItem(firstPersonDeadZoneHeightSlider.Index);
	                };
                FirstPersonFreelookMenu.AddItem(firstPersonDeadZoneHeightSlider);

	            var firstPersonMinPitchSlider = new UIMenuListItem("FPS Min Pitch", _valuesMinus70To0,
	                (int) Math.Round((_settings.FirstPersonMinPitchDeg + 70)/1), "Freelook min pitch angle");
	            firstPersonMinPitchSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.FirstPersonMinPitchDeg = firstPersonMinPitchSlider.IndexToItem(firstPersonMinPitchSlider.Index);
	                };
                FirstPersonFreelookMenu.AddItem(firstPersonMinPitchSlider);

	            var firstPersonMaxPitchSlider = new UIMenuListItem("FPS Max Pitch", _values0To70,
	                (int) Math.Round((_settings.FirstPersonMaxPitchDeg)/1), "Freelook max pitch angle");
	            firstPersonMaxPitchSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.FirstPersonMaxPitchDeg = firstPersonMaxPitchSlider.IndexToItem(firstPersonMaxPitchSlider.Index);
	                };
                FirstPersonFreelookMenu.AddItem(firstPersonMaxPitchSlider);
	        }

	        {
	            var firstPersonFreelookDriving = new UIMenuCheckboxItem("FPS Freelook Driving",
	                _settings.FirstPersonFreelookDrivingEnabled, "Control camera with gaze");
	            firstPersonFreelookDriving.CheckboxEvent +=
	                (sender, args) => { _settings.FirstPersonFreelookDrivingEnabled = firstPersonFreelookDriving.Checked; };
                FirstPersonFreelookMenu.AddItem(firstPersonFreelookDriving);

	            var firstPersonSensitivityDrivingSlider = new UIMenuListItem("FPS Freelook Sensitivity Driving", _values0To1,
	                (int) Math.Round(_settings.FirstPersonSensitivityDriving/0.1), "Freelook sensitivity");
	            firstPersonSensitivityDrivingSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.FirstPersonSensitivityDriving =
	                        firstPersonSensitivityDrivingSlider.IndexToItem(firstPersonSensitivityDrivingSlider.Index);
	                };
                FirstPersonFreelookMenu.AddItem(firstPersonSensitivityDrivingSlider);

	            var firstPersonDeadZoneWidthDrivingSlider = new UIMenuListItem("FPS Freelook Deadzone Width Driving",
	                _values0To1, (int) Math.Round(_settings.FirstPersonDeadZoneWidthDriving/0.1), "Freelook deadzone");
	            firstPersonDeadZoneWidthDrivingSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.FirstPersonDeadZoneWidthDriving =
	                        firstPersonDeadZoneWidthDrivingSlider.IndexToItem(firstPersonDeadZoneWidthDrivingSlider.Index);
	                };
                FirstPersonFreelookMenu.AddItem(firstPersonDeadZoneWidthDrivingSlider);

	            var firstPersonDeadZoneHeightDrivingSlider = new UIMenuListItem("FPS Freelook Deadzone Height Driving",
	                _values0To1, (int) Math.Round(_settings.FirstPersonDeadZoneHeightDriving/0.1), "Freelook deadzone");
	            firstPersonDeadZoneHeightDrivingSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.FirstPersonDeadZoneHeightDriving =
	                        firstPersonDeadZoneHeightDrivingSlider.IndexToItem(firstPersonDeadZoneHeightDrivingSlider.Index);
	                };
                FirstPersonFreelookMenu.AddItem(firstPersonDeadZoneHeightDrivingSlider);

	            var firstPersonMinPitchDrivingSlider = new UIMenuListItem("FPS Min Pitch Driving", _valuesMinus70To0,
	                (int) Math.Round((_settings.FirstPersonMinPitchDegDriving + 70)/1), "Freelook min pitch angle");
	            firstPersonMinPitchDrivingSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.FirstPersonMinPitchDegDriving =
	                        firstPersonMinPitchDrivingSlider.IndexToItem(firstPersonMinPitchDrivingSlider.Index);
	                };
                FirstPersonFreelookMenu.AddItem(firstPersonMinPitchDrivingSlider);

	            var firstPersonMaxPitchDrivingSlider = new UIMenuListItem("FPS Max Pitch Driving", _values0To70,
	                (int) Math.Round((_settings.FirstPersonMaxPitchDegDriving)/1), "Freelook max pitch angle");
	            firstPersonMaxPitchDrivingSlider.OnListChanged +=
	                (sender, args) =>
	                {
	                    _settings.FirstPersonMaxPitchDegDriving =
	                        firstPersonMaxPitchDrivingSlider.IndexToItem(firstPersonMaxPitchDrivingSlider.Index);
	                };
                FirstPersonFreelookMenu.AddItem(firstPersonMaxPitchDrivingSlider);
	        }
            FirstPersonFreelookMenu.RefreshIndex();
            _menuPool.Add(FirstPersonFreelookMenu);
	    }
Ejemplo n.º 7
0
        private void CreateMenu()
        {
            _mainMenu = new UIMenu("Tobii Eye Tracking", "~b~SETTINGS");
            _mainMenu.SetMenuWidthOffset(50);
            //_mainMenu.ControlDisablingEnabled = false;
            _menuPool.Add(_mainMenu);

            InitLists();

            var firstPersonFreelook = new UIMenuCheckboxItem("Extended View", _settings.ExtendedViewEnabled, "Extend your view by looking at the edges of the screen");
            firstPersonFreelook.CheckboxEvent += (sender, args) => { _settings.ExtendedViewEnabled = firstPersonFreelook.Checked; };
            _mainMenu.AddItem(firstPersonFreelook);

            var extendedViewSensitivitySlider = new UIMenuListItem("Extended View Sensitivity", _values0To1, (int)Math.Round(_settings.ExtendedViewSensitivity / 0.1), "Extended View sensitivity");
            extendedViewSensitivitySlider.OnListChanged +=
                (sender, args) =>
                {
                    _settings.ExtendedViewSensitivity =
                        (float)extendedViewSensitivitySlider.IndexToItem(extendedViewSensitivitySlider.Index);
                };
            _mainMenu.AddItem(extendedViewSensitivitySlider);

            var fireAtGaze = new UIMenuCheckboxItem("Shoot At Gaze", _settings.FireAtGazeEnabled, "Your gun will shoot where you look. Move the RIGHT JOYSTICK while HOLDING LEFT THUMB to fine adjust the crosshair around your gaze point while shooting.");
            fireAtGaze.CheckboxEvent += (sender, args) => { _settings.FireAtGazeEnabled = fireAtGaze.Checked; };
            _mainMenu.AddItem(fireAtGaze);

            var aimAtGaze = new UIMenuCheckboxItem("Aim At Gaze", _settings.AimAtGazeEnabled, "You camera will turn towards the target when you press aim button.");
            aimAtGaze.CheckboxEvent += (sender, args) => { _settings.AimAtGazeEnabled = aimAtGaze.Checked; };
            _mainMenu.AddItem(aimAtGaze);

            var snapAtTargets = new UIMenuCheckboxItem("Snap At Targets", _settings.SnapAtTargetsEnabled, "Snap crosshair at targets. Makes it less challenging to use Aim At Gaze and Shoot At Gaze features.");
            snapAtTargets.CheckboxEvent += (sender, args) => { _settings.SnapAtTargetsEnabled = snapAtTargets.Checked; };
            _mainMenu.AddItem(snapAtTargets);

            var gazeFilteringSlider = new UIMenuListItem("Gaze Filter", _values0To1, (int)Math.Round(_settings.GazeFiltering / 0.1), "Filter gaze data. Higher values will make crosshair movements smoother, but will increase the latency.");
            gazeFilteringSlider.OnListChanged += (sender, args) => { _settings.GazeFiltering = (float)gazeFilteringSlider.IndexToItem(gazeFilteringSlider.Index); };
            _mainMenu.AddItem(gazeFilteringSlider);

            var incinerateAtGaze = new UIMenuCheckboxItem("Incinerate At Gaze", _settings.IncinerateAtGazeEnabled, "Push A button to burn things where you look. This feature replaces the default command for A button.");
            incinerateAtGaze.CheckboxEvent += (sender, args) => { _settings.IncinerateAtGazeEnabled = incinerateAtGaze.Checked; };
            _mainMenu.AddItem(incinerateAtGaze);

            var taseAtGaze = new UIMenuCheckboxItem("Tase At Gaze", _settings.TaseAtGazeEnabled, "Push RB to tase people remotely with your eyes. Doesn't work in aircrafts. This feature replaces the default command for RB.");
            taseAtGaze.CheckboxEvent += (sender, args) => { _settings.TaseAtGazeEnabled = taseAtGaze.Checked; };
            _mainMenu.AddItem(taseAtGaze);

            var missilesAtGaze = new UIMenuCheckboxItem("Launch Missiles At Gaze", _settings.MissilesAtGazeEnabled, "Push B button to launch missiles at gaze. This feature replaces the default command for B button.");
            missilesAtGaze.CheckboxEvent += (sender, args) => { _settings.MissilesAtGazeEnabled = missilesAtGaze.Checked; };
            _mainMenu.AddItem(missilesAtGaze);

            var alwaysShowCrosshair = new UIMenuCheckboxItem("Always Show Crosshair", _settings.AlwaysShowCrosshairEnabled, "Show crosshair even when you are not aiming or shooting");
            alwaysShowCrosshair.CheckboxEvent += (sender, args) => { _settings.AlwaysShowCrosshairEnabled = alwaysShowCrosshair.Checked; };
            _mainMenu.AddItem(alwaysShowCrosshair);

            var dontFallFromBikes = new UIMenuCheckboxItem("Don't Fall From Bikes", _settings.DontFallFromBikesEnabled, "You won't fall from a bike when you crash into something");
            dontFallFromBikes.CheckboxEvent += (sender, args) => { _settings.DontFallFromBikesEnabled = dontFallFromBikes.Checked; };
            _mainMenu.AddItem(dontFallFromBikes);

            const string privacyPolicyText = "By selecting to send usage statistics you agree that your usage statistics, such as a game session time, " +
                                             "mod settings and mod features you use will be collected by the developer. The data will be collected " +
                                             "anonymously, processed on Google Analytics and used solely to enhance user experience.";

            _sendUsageStatistics = new UIMenuCheckboxItem("Send Usage Statistics", _settings.SendUsageStatistics, privacyPolicyText);
            _sendUsageStatistics.CheckboxEvent += (sender, args) => { _settings.SendUsageStatistics = _sendUsageStatistics.Checked; };
            _mainMenu.AddItem(_sendUsageStatistics);

            _mainMenu.RefreshIndex();
        }