Ejemplo n.º 1
0
        public void GetFrom(ModdableGameObject go)
        {
            name    = go.name;
            modThis = true;

            isActive = go.gameObject.activeSelf;

            Transform t = go.transform;

            position = t.localPosition;
            rotation = t.localRotation.eulerAngles;

            moddableRenderers.Clear();
            foreach (Renderer renderer in go.moddableRenderers)
            {
                ArenaModRenderer rendererMod = new ArenaModRenderer();
                rendererMod.GetFrom(renderer);
                moddableRenderers.Add(rendererMod);
            }

            moddableChildren.Clear();
            foreach (ModdableGameObject child in go.moddableChildren)
            {
                ArenaModGameObject goMod = new ArenaModGameObject();
                goMod.GetFrom(child);
                moddableChildren.Add(goMod);
            }
        }
Ejemplo n.º 2
0
        public void ApplyTo(Renderer renderer)
        {
            if (original == null)
            {
                original = new ArenaModRenderer();
                original.GetFrom(renderer);
            }

            renderer.enabled = enabled;
            if (mesh != null)
            {
                renderer.GetComponent <MeshFilter>().mesh = mesh;
            }
            else if (!string.IsNullOrEmpty(modelOverride))
            {
                Debug.LogError($"Not loading '{modelOverride}' because loading models is not implemented, yet!");
            }
        }