Ejemplo n.º 1
0
        public static int BetRequest(JObject gameState, GameObject gameObject)
        {
            ActionLogger log  = new ActionLogger(gameObject);
            int          call = gameObject.current_buy_in - gameObject.players[gameObject.in_action].bet;

            Player currentPlayer  = gameObject.players[gameObject.in_action];
            string communityCards = "";

            foreach (Card card in gameObject.community_cards)
            {
                communityCards += " " + card.ToString();
            }

            var hand = gameObject.CurrentHand;

            if (hand.HasFlush())
            {
                log.Raise("flush", gameObject.minimum_raise * 5);
                return(call + gameObject.minimum_raise * 5);
            }

            if (hand.HasPair() && hand.HasThreeOfAKind())
            {
                log.Raise("full_house", gameObject.minimum_raise * 3);
                return(call + gameObject.minimum_raise * 3);
            }

            if (currentPlayer.hole_cards[0].rank == currentPlayer.hole_cards[1].rank &&
                currentPlayer.hole_cards[0].Value > 10)
            {
                log.Raise("high_pair", gameObject.minimum_raise * 2);
                return(call + gameObject.minimum_raise * 2);
            }

            if (currentPlayer.hole_cards[0].rank == currentPlayer.hole_cards[1].rank)
            {
                log.Raise("pair", gameObject.minimum_raise);
                return(call + gameObject.minimum_raise);
            }

            if (currentPlayer.hole_cards[0].Value > 9 && currentPlayer.hole_cards[1].Value > 9)
            {
                log.Raise("high_cards", gameObject.minimum_raise);
                return(call);
            }

            log.Fold("no_good_hands");
            return(0);
        }
Ejemplo n.º 2
0
        public static void ShowDown(JObject gameState, GameObject gameObject)
        {
            ActionLogger log = new ActionLogger(gameObject);

            log.Players();
        }