Ejemplo n.º 1
0
        /// <summary>
        /// Called when the game updates itself.
        /// </summary>
        /// <param name="args">The <see cref="EventArgs"/> instance containing the event data.</param>
        public static void Execute(EventArgs args)
        {
            if (Bools.ShouldUseCleanser() ||
                (!Bools.IsSpellAvailable(SpellSlots.Cleanse) &&
                 Bools.ShouldUseCleanse(ObjectManager.Player)))
            {
                /// <summary>
                /// The Quicksilver Sash.
                /// </summary>
                if (ItemData.Quicksilver_Sash.GetItem().IsReady())
                {
                    Utility.DelayAction.Add(
                        Variables.Menu.Item($"{Variables.MainMenuName}.randomizer").GetValue <bool>() ?
                        WeightedRandom.Next(100, 200) : 0,
                        () =>
                    {
                        ItemData.Quicksilver_Sash.GetItem().Cast();
                        return;
                    }
                        );
                }

                /// <summary>
                /// The Mikaels Crucible.
                /// </summary>
                if (ItemData.Mikaels_Crucible.GetItem().IsReady())
                {
                    if (Bools.ShouldUseCleanse(Targets.Ally) &&
                        Targets.Ally.IsValidTarget(750f, false))
                    {
                        Utility.DelayAction.Add(
                            Variables.Menu.Item($"{Variables.MainMenuName}.randomizer").GetValue <bool>() ?
                            WeightedRandom.Next(100, 200) : 0,
                            () =>
                        {
                            ItemData.Mikaels_Crucible.GetItem().Cast(Targets.Ally);
                        }
                            );
                    }
                    else if (Bools.ShouldUseCleanse(ObjectManager.Player))
                    {
                        Utility.DelayAction.Add(
                            Variables.Menu.Item($"{Variables.MainMenuName}.randomizer").GetValue <bool>() ?
                            WeightedRandom.Next(100, 200) : 0,
                            () =>
                        {
                            ItemData.Mikaels_Crucible.GetItem().Cast(ObjectManager.Player);
                        }
                            );
                    }
                }
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Called when the game updates itself.
        /// </summary>
        /// <param name="args">The <see cref="EventArgs"/> instance containing the event data.</param>
        public static void Execute(EventArgs args)
        {
            if ((Bools.ShouldUseCleanser() ||
                 (Bools.ShouldUseCleanse(ObjectManager.Player) &&
                  !Bools.IsSpellAvailable(SpellSlots.Cleanse))) ||
                ObjectManager.Player.HealthPercent <= 10 &&
                HealthPrediction.GetHealthPrediction(ObjectManager.Player, (int)(500 + Game.Ping / 2f)) <= ObjectManager.Player.MaxHealth / 6)
            {
                /// <summary>
                /// The Dervish Blade.
                /// </summary>
                if (ItemData.Dervish_Blade.GetItem().IsReady())
                {
                    Utility.DelayAction.Add(
                        Variables.Menu.Item($"{Variables.MainMenuName}.randomizer").GetValue <bool>() ?
                        WeightedRandom.Next(100, 200) : 0,
                        () =>
                    {
                        ItemData.Dervish_Blade.GetItem().Cast();
                        return;
                    }
                        );
                }

                /// <summary>
                /// The Mercurial Scimitar.
                /// </summary>
                if (ItemData.Mercurial_Scimitar.GetItem().IsReady())
                {
                    Utility.DelayAction.Add(
                        Variables.Menu.Item($"{Variables.MainMenuName}.randomizer").GetValue <bool>() ?
                        WeightedRandom.Next(100, 200) : 0,
                        () =>
                    {
                        ItemData.Mercurial_Scimitar.GetItem().Cast();
                    }
                        );
                }
            }
        }
Ejemplo n.º 3
0
        /// <summary>
        ///     Called when the game updates itself.
        /// </summary>
        /// <param name="args">The <see cref="EventArgs" /> instance containing the event data.</param>
        public static void Cleansers(EventArgs args)
        {
            if (!Vars.Menu["cleansers"].GetValue <MenuSliderButton>().BValue)
            {
                return;
            }

            /// <summary>
            ///     The Mikaels Crucible Logic.
            /// </summary>
            if (Items.CanUseItem(3222))
            {
                foreach (var ally in
                         GameObjects.AllyHeroes.Where(a => Bools.ShouldCleanse(a) && a.IsValidTarget(750f, false)))
                {
                    DelayAction.Add(
                        Vars.Menu["cleansers"].GetValue <MenuSliderButton>().SValue,
                        () => { Items.UseItem(3222, ally); });
                }
            }

            if (Bools.ShouldUseCleanser() || !SpellSlots.Cleanse.IsReady() && Bools.ShouldCleanse(GameObjects.Player))
            {
                /// <summary>
                ///     The Quicksilver Sash Logic.
                /// </summary>
                if (Items.CanUseItem(3140))
                {
                    DelayAction.Add(
                        Vars.Menu["cleansers"].GetValue <MenuSliderButton>().SValue,
                        () => { Items.UseItem(3140); });
                }

                /// <summary>
                ///     The Dervish Blade Logic.
                /// </summary>
                if (Items.CanUseItem(3137))
                {
                    DelayAction.Add(
                        Vars.Menu["cleansers"].GetValue <MenuSliderButton>().SValue,
                        () => { Items.UseItem(3137); });
                }

                /// <summary>
                ///     The Mercurial Scimitar Logic.
                /// </summary>
                if (Items.CanUseItem(3139))
                {
                    DelayAction.Add(
                        Vars.Menu["cleansers"].GetValue <MenuSliderButton>().SValue,
                        () => { Items.UseItem(3139); });
                }
            }
            if (GameObjects.Player.HealthPercent < 10)
            {
                /// <summary>
                ///     The Dervish Blade Logic.
                /// </summary>
                if (Items.CanUseItem(3137))
                {
                    DelayAction.Add(
                        Vars.Menu["cleansers"].GetValue <MenuSliderButton>().SValue,
                        () => { Items.UseItem(3137); });
                }

                /// <summary>
                ///     The Mercurial Scimitar Logic.
                /// </summary>
                if (Items.CanUseItem(3139))
                {
                    DelayAction.Add(
                        Vars.Menu["cleansers"].GetValue <MenuSliderButton>().SValue,
                        () => { Items.UseItem(3139); });
                }
            }
        }
Ejemplo n.º 4
0
        public static void Execute(EventArgs args)
        {
            if (Bools.ShouldUseCleanser() ||
                (Bools.ShouldUseCleanse(ObjectManager.Player) && !Bools.IsSpellAvailable(SpellSlots.Cleanse)))
            {
                /// <summary>
                /// The Dervish Blade.
                /// </summary>
                if (ItemData.Dervish_Blade.GetItem().IsReady())
                {
                    Utility.DelayAction.Add(
                        Bools.HasZedMark(ObjectManager.Player) ?
                        1500 : Bools.MustRandomize() ?
                        WeightedRandom.Next(100, 200) : 0,
                        () =>
                    {
                        ItemData.Dervish_Blade.GetItem().Cast();
                        return;
                    }
                        );
                }

                /// <summary>
                /// The Mercurial Scimitar.
                /// </summary>
                if (ItemData.Mercurial_Scimitar.GetItem().IsReady())
                {
                    Utility.DelayAction.Add(
                        Bools.HasZedMark(ObjectManager.Player) ?
                        1500 : Bools.MustRandomize() ?
                        WeightedRandom.Next(100, 200) : 0,
                        () =>
                    {
                        ItemData.Mercurial_Scimitar.GetItem().Cast();
                        return;
                    }
                        );
                }

                /// <summary>
                /// The Quicksilver Sash.
                /// </summary>
                if (ItemData.Quicksilver_Sash.GetItem().IsReady())
                {
                    Utility.DelayAction.Add(
                        Bools.HasZedMark(ObjectManager.Player) ?
                        1500 : Bools.MustRandomize() ?
                        WeightedRandom.Next(100, 200) : 0,
                        () =>
                    {
                        ItemData.Quicksilver_Sash.GetItem().Cast();
                        return;
                    }
                        );
                }

                /// <summary>
                /// The Mikaels Crucible.
                /// </summary>
                if (ItemData.Mikaels_Crucible.GetItem().IsReady())
                {
                    foreach (var Ally in HeroManager.Allies
                             .Where(
                                 h =>
                                 h.IsValidTarget(750f, false) &&
                                 Bools.ShouldUseCleanse(h) &&
                                 Bools.HasNoProtection(h)))
                    {
                        Utility.DelayAction.Add(
                            Bools.MustRandomize() ?
                            WeightedRandom.Next(100, 200) : 0,
                            () =>
                        {
                            ItemData.Mikaels_Crucible.GetItem().Cast(Ally);
                            return;
                        }
                            );
                    }
                }
            }
        }