little class to hold 'distance' information for calling params, as well as determine specificity
Ejemplo n.º 1
0
        public virtual int moreSpecific(Twonk other)
        {
            if (other.vec.Length != vec.Length)
            return - 1;

            bool low = false;
            bool high = false;

            for (int i = 0; i < vec.Length; i++) {
            if (vec[i] > other.vec[i]) {
            high = true;
            } else if (vec[i] < other.vec[i]) {
            low = true;
            }
            }

            /*
            *  this is a 'crossing' - meaning that
            *  we saw the parameter 'slopes' cross
            *  this means ambiguity
            */

            if (high && low)
            return 0;

            /*
            *  we saw that all args were 'high', meaning
            *  that the other method is more specific so
            *  we are less
            */

            if (high && !low)
            return - 1;

            /*
            *  we saw that all points were lower, therefore
            *  we are more specific
            */

            if (!high && low)
            return 1;

            /*
            *  the remainder, neither high or low
            *  means we are the same.  This really can't
            *  happen, as it implies the same args, right?
            */

            return 1;
        }
Ejemplo n.º 2
0
        public int moreSpecific(Twonk other)
        {
            int result;

            if (other.vec.Length != this.vec.Length)
            {
                result = -1;
            }
            else
            {
                bool flag  = false;
                bool flag2 = false;
                for (int i = 0; i < this.vec.Length; i++)
                {
                    if (this.vec[i] > other.vec[i])
                    {
                        flag2 = true;
                    }
                    else if (this.vec[i] < other.vec[i])
                    {
                        flag = true;
                    }
                }
                if (flag2 && flag)
                {
                    result = 0;
                }
                else if (flag2 && !flag)
                {
                    result = -1;
                }
                else if (!flag2 && flag)
                {
                    result = 1;
                }
                else
                {
                    result = 1;
                }
            }
            return(result);
        }
Ejemplo n.º 3
0
Archivo: Twonk.cs Proyecto: minskowl/MY
        public virtual int moreSpecific(Twonk other)
        {
            if (other.vec.Length != vec.Length)
            {
                return(-1);
            }

            bool low  = false;
            bool high = false;

            for (int i = 0; i < vec.Length; i++)
            {
                if (vec[i] > other.vec[i])
                {
                    high = true;
                }
                else if (vec[i] < other.vec[i])
                {
                    low = true;
                }
            }

            /*
             *  this is a 'crossing' - meaning that
             *  we saw the parameter 'slopes' cross
             *  this means ambiguity
             */

            if (high && low)
            {
                return(0);
            }

            /*
             *  we saw that all args were 'high', meaning
             *  that the other method is more specific so
             *  we are less
             */

            if (high && !low)
            {
                return(-1);
            }

            /*
             *  we saw that all points were lower, therefore
             *  we are more specific
             */

            if (!high && low)
            {
                return(1);
            }

            /*
             *  the remainder, neither high or low
             *  means we are the same.  This really can't
             *  happen, as it implies the same args, right?
             */

            return(1);
        }
Ejemplo n.º 4
0
	/// <summary>  Calculates the distance, expressed as a vector of inheritance
	/// steps, between the calling args and the method args.
	/// There still is an issue re interfaces...
	/// </summary>
	private Twonk calcDistance(System.Object[] set
				       , System.Type[] base_Renamed) {
	    if (set.Length != base_Renamed.Length)
		return null;

	    Twonk twonk = new Twonk(set.Length);

	    int distance = 0;

	    for (int i = 0; i < set.Length; i++) {
		/*
		* can I get from here to there?
		*/

		System.Type setclass = set
					   [i].GetType();

		if (!base_Renamed[i].IsAssignableFrom(set
						      [i].GetType()))
		    return null;

		/*
		* ok, I can.  How many steps?
		*/

		System.Type c = setclass;

		while (c != null) {
		    /*
		    * is this a valid step?
		    */

		    if (!base_Renamed[i].IsAssignableFrom(c)) {
			/*
			*  it stopped being assignable - therefore we are looking at
			*  an interface as our target, so move back one step
			*  from the distance as the stop wasn't valid
			*/
			break;
		    }

		    if (base_Renamed[i].Equals(c)) {
			/*
			*  we are equal, so no need to move forward
			*/

			break;
		    }

		    c = c.BaseType;
		    twonk.distance++;
		    twonk.vec[i]++;
		}
	    }

	    return twonk;
	}
Ejemplo n.º 5
0
        /// <summary>  <p>
        /// Find a method.  Attempts to find the
        /// most appropriate method using the
        /// sense of 'specificity'.
        /// </p>
        ///
        /// <p>
        /// This turns out to be a relatively rare case
        /// where this is needed - however, functionality
        /// like this is needed.  This may not be the
        /// optimum approach, but it works.
        /// </p>
        /// </summary>
        /// <param name="String">name of method
        /// </param>
        /// <param name="Object[]">params
        /// </param>
        /// <returns>Method
        ///
        /// </returns>
        public virtual System.Reflection.MethodInfo find(System.String methodName, System.Object[] params_Renamed)
        {
            IList methodList = (IList)methodByNameMap[methodName];

            if (methodList == null)
            {
                return(null);
            }

            System.Type[] parameterTypes        = null;
            System.Reflection.MethodInfo method = null;

            int numMethods = methodList.Count;

            int bestDistance = -2;

            System.Reflection.MethodInfo bestMethod = null;
            Twonk bestTwonk = null;
            bool  ambiguous = false;

            for (int i = 0; i < numMethods; i++)
            {
                method         = (System.Reflection.MethodInfo)methodList[i];
                parameterTypes = GetMethodParameterTypes(method);

                /*
                 * The methods we are trying to compare must
                 * the same number of arguments.
                 */

                if (parameterTypes.Length == params_Renamed.Length)
                {
                    /*
                     *  use the calling parameters as the baseline
                     *  and calculate the 'distance' from the parameters
                     *  to the method args.  This will be useful when
                     *  determining specificity
                     */

                    Twonk twonk = calcDistance(params_Renamed, parameterTypes);

                    if (twonk != null)
                    {
                        /*
                         *  if we don't have anything yet, take it
                         */

                        if (bestTwonk == null)
                        {
                            bestTwonk  = twonk;
                            bestMethod = method;
                        }
                        else
                        {
                            /*
                             * now see which is more specific, this current
                             * versus what we think of as the best candidate
                             */

                            int val = twonk.moreSpecific(bestTwonk);

                            //System.out.println("Val = " + val + " for " + method + " vs " + bestMethod );

                            if (val == 0)
                            {
                                /*
                                 * this means that the parameters 'crossed'
                                 * therefore, it's ambiguous because one is as
                                 * good as the other
                                 */
                                ambiguous = true;
                            }
                            else if (val == 1)
                            {
                                /*
                                 *  the current method is clearly more
                                 *  specific than the current best, so
                                 *  we take the current we are testing
                                 *  and clear the ambiguity flag
                                 */
                                ambiguous  = false;
                                bestTwonk  = twonk;
                                bestMethod = method;
                            }
                        }
                    }
                }
            }

            /*
             *  if ambiguous is true, it means we couldn't decide
             *  so inform the caller...
             */

            if (ambiguous)
            {
                throw new AmbiguousException();
            }

            return(bestMethod);
        }
Ejemplo n.º 6
0
        /// <summary>  Calculates the distance, expressed as a vector of inheritance
        /// steps, between the calling args and the method args.
        /// There still is an issue re interfaces...
        /// </summary>
        private Twonk calcDistance(System.Object[] set
                                   , System.Type[] base_Renamed)
        {
            if (set.Length != base_Renamed.Length)
            {
                return(null);
            }

            Twonk twonk = new Twonk(set.Length);

            int distance = 0;

            for (int i = 0; i < set.Length; i++)
            {
                /*
                 * can I get from here to there?
                 */

                System.Type setclass = set
                                       [i].GetType();

                if (!base_Renamed[i].IsAssignableFrom(set
                                                      [i].GetType()))
                {
                    return(null);
                }

                /*
                 * ok, I can.  How many steps?
                 */

                System.Type c = setclass;

                while (c != null)
                {
                    /*
                     * is this a valid step?
                     */

                    if (!base_Renamed[i].IsAssignableFrom(c))
                    {
                        /*
                         *  it stopped being assignable - therefore we are looking at
                         *  an interface as our target, so move back one step
                         *  from the distance as the stop wasn't valid
                         */
                        break;
                    }

                    if (base_Renamed[i].Equals(c))
                    {
                        /*
                         *  we are equal, so no need to move forward
                         */

                        break;
                    }

                    c = c.BaseType;
                    twonk.distance++;
                    twonk.vec[i]++;
                }
            }

            return(twonk);
        }