Ejemplo n.º 1
0
        /// <summary>
        /// Specify which control or form we should use for the relative position.
        /// </summary>
        /// <param name="control">
        ///   A <see cref="ControlTester"/>.
        /// </param>
        public void UseOn(ControlTester control)
        {
            if (mouseControl == null)
            {
                Win32.Point position;
                Win32.GetCursorPos(out position);
                originalPosition = new Point(position.x, position.y);
            }

            if (control == null)
            {
                throw new ArgumentNullException("control");
            }

            mouseControl = new MouseControl(control);

            PositionUnit = GraphicsUnit.Pixel;

            // Block any user input while we are active.
            if (!restoreUserInput)
            {
                if (!Win32.BlockInput(true))
                {
                    //TODO Bart De Boeck : Waarom is dit nodig ? Zie ook in Dispose().
                    //throw new Win32Exception();
                }

                restoreUserInput = true;
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Specify which control or form we should use for the relative position.
        /// </summary>
        public void UseOn(ReflectionTester control)
        {
            if (mouseControl == null)
            {
                Win32.GetCursorPos(out originalPosition);
            }

            if (control == null)
            {
                throw new ArgumentNullException(nameof(control));
            }

            mouseControl = new MouseControl(control);

            PositionUnit = GraphicsUnit.Pixel;

            // Block any user input while we are active.
            if (!restoreUserInput)
            {
                if (!Win32.BlockInput(true))
                {
                    //throw new Win32Exception();
                }

                restoreUserInput = true;
            }
        }
Ejemplo n.º 3
0
		/// <summary>
		/// Specify which control or form we should use for the relative position.
		/// </summary>
		/// <param name="control">
		///   A <see cref="ControlTester"/>.
		/// </param>
		public void UseOn(ControlTester control)
		{
			if(mouseControl == null)
			{
				Win32.Point position;
				Win32.GetCursorPos(out position);
				originalPosition = new Point(position.x, position.y);
			}

			if(control == null)
			{
				throw new ArgumentNullException("control");
			}

			mouseControl = new MouseControl(control);

			PositionUnit = GraphicsUnit.Pixel;

			// Block any user input while we are active.
			if(!restoreUserInput)
			{
				if(!Win32.BlockInput(true))
				{
					//TODO Bart De Boeck : Waarom is dit nodig ? Zie ook in Dispose().
					//throw new Win32Exception();
				}

				restoreUserInput = true;
			}
		}