GetRGBToPix() public method

public GetRGBToPix ( ) : uint[]
return uint[]
Ejemplo n.º 1
0
        private static void ConvertYUV420ToRGB(byte[] dstPtr, int dstPitch, YUVToRGBLookup lookup, short[] colorTab, byte[] ySrc, byte[] uSrc, byte[] vSrc, int yWidth, int yHeight, int yPitch, int uvPitch, int size)
        {
            var putPixel = size == sizeof(uint) ? ScummHelper.WriteUInt32 : new Action <byte[], int, uint>((dst, offset, value) => ScummHelper.WriteUInt16(dst, offset, (ushort)value));

            int halfHeight = yHeight >> 1;
            int halfWidth  = yWidth >> 1;

            // Keep the tables in pointers here to avoid a dereference on each pixel
            var Cr_r_tab = 0;
            var Cr_g_tab = 256;
            var Cb_g_tab = Cr_g_tab + 256;
            var Cb_b_tab = Cb_g_tab + 256;

            var y = 0;
            var u = 0;
            var v = 0;
            var d = 0;

            for (int h = 0; h < halfHeight; h++)
            {
                for (int w = 0; w < halfWidth; w++)
                {
                    short cr_r  = colorTab[Cr_r_tab + vSrc[v]];
                    short crb_g = (short)(colorTab[Cr_g_tab + vSrc[v]] + colorTab[Cb_g_tab + uSrc[u]]);
                    short cb_b  = colorTab[Cb_b_tab + uSrc[u]];
                    ++u;
                    ++v;

                    var value = new Func <int, uint>(s =>
                    {
                        var rgbToPix = lookup.GetRGBToPix();
                        var val      = (rgbToPix[s + cr_r] | rgbToPix[s + crb_g] | rgbToPix[s + cb_b]);
                        return(val);
                    });

                    putPixel(dstPtr, d, value(ySrc[y]));
                    putPixel(dstPtr, d + dstPitch, value(ySrc[y + yPitch]));
                    y++;
                    d += size;

                    putPixel(dstPtr, d, value(ySrc[y]));
                    putPixel(dstPtr, d + dstPitch, value(ySrc[y + yPitch]));
                    y++;
                    d += size;
                }

                d += dstPitch;
                y += (yPitch << 1) - yWidth;
                u += uvPitch - halfWidth;
                v += uvPitch - halfWidth;
            }
        }
Ejemplo n.º 2
0
        private static void ConvertYUV420ToRGB(byte[] dstPtr, int dstPitch, YUVToRGBLookup lookup, short[] colorTab, byte[] ySrc, byte[] uSrc, byte[] vSrc, int yWidth, int yHeight, int yPitch, int uvPitch, int size)
        {
            var putPixel = size == sizeof(uint) ? ScummHelper.WriteUInt32 : new Action<byte[], int, uint>((dst, offset, value) => ScummHelper.WriteUInt16(dst, offset, (ushort)value));

            int halfHeight = yHeight >> 1;
            int halfWidth = yWidth >> 1;

            // Keep the tables in pointers here to avoid a dereference on each pixel
            var Cr_r_tab = 0;
            var Cr_g_tab = 256;
            var Cb_g_tab = Cr_g_tab + 256;
            var Cb_b_tab = Cb_g_tab + 256;

            var y = 0;
            var u = 0;
            var v = 0;
            var d = 0;

            for (int h = 0; h < halfHeight; h++)
            {
                for (int w = 0; w < halfWidth; w++)
                {
                    short cr_r = colorTab[Cr_r_tab + vSrc[v]];
                    short crb_g = (short)(colorTab[Cr_g_tab + vSrc[v]] + colorTab[Cb_g_tab + uSrc[u]]);
                    short cb_b = colorTab[Cb_b_tab + uSrc[u]];
                    ++u;
                    ++v;

                    var value = new Func<int, uint>(s =>
                    {
                        var rgbToPix = lookup.GetRGBToPix();
                        var val = (rgbToPix[s + cr_r] | rgbToPix[s + crb_g] | rgbToPix[s + cb_b]);
                        return val;
                    });

                    putPixel(dstPtr, d, value(ySrc[y]));
                    putPixel(dstPtr, d + dstPitch, value(ySrc[y + yPitch]));
                    y++;
                    d += size;

                    putPixel(dstPtr, d, value(ySrc[y]));
                    putPixel(dstPtr, d + dstPitch, value(ySrc[y + yPitch]));
                    y++;
                    d += size;
                }

                d += dstPitch;
                y += (yPitch << 1) - yWidth;
                u += uvPitch - halfWidth;
                v += uvPitch - halfWidth;
            }
        }