/** * Load the block, extending the underlying stream if needed */ public override ByteBuffer CreateBlockIfNeeded(int offset) { bool firstInStore = false; // If we are the first block to be allocated, initialise the stream if (_mini_stream.GetStartBlock() == POIFSConstants.END_OF_CHAIN) { firstInStore = true; } // Try to Get it without extending the stream if (!firstInStore) { try { return(GetBlockAt(offset)); }catch (IndexOutOfRangeException) {} } // Need to extend the stream // TODO Replace this with proper append support // For now, do the extending by hand... // Ask for another block int newBigBlock = _filesystem.GetFreeBlock(); _filesystem.CreateBlockIfNeeded(newBigBlock); // If we are the first block to be allocated, initialise the stream if (firstInStore) { _filesystem.PropertyTable.Root.StartBlock = (newBigBlock); _mini_stream = new NPOIFSStream(_filesystem, newBigBlock); } else { // Tack it onto the end of our chain ChainLoopDetector loopDetector = _filesystem.GetChainLoopDetector(); int block = _mini_stream.GetStartBlock(); while (true) { loopDetector.Claim(block); int next = _filesystem.GetNextBlock(block); if (next == POIFSConstants.END_OF_CHAIN) { break; } block = next; } _filesystem.SetNextBlock(block, newBigBlock); } _filesystem.SetNextBlock(newBigBlock, POIFSConstants.END_OF_CHAIN); // Now try again, to get the real small block return(CreateBlockIfNeeded(offset)); }
/** * Load the block, extending the underlying stream if needed */ public override ByteBuffer CreateBlockIfNeeded(int offset) { // Try to Get it without extending the stream try { return(GetBlockAt(offset)); } catch (IndexOutOfRangeException) { // Need to extend the stream // TODO Replace this with proper append support // For now, do the extending by hand... // Ask for another block int newBigBlock = _filesystem.GetFreeBlock(); _filesystem.CreateBlockIfNeeded(newBigBlock); // Tack it onto the end of our chain ChainLoopDetector loopDetector = _filesystem.GetChainLoopDetector(); int block = _mini_stream.GetStartBlock(); while (true) { loopDetector.Claim(block); int next = _filesystem.GetNextBlock(block); if (next == POIFSConstants.END_OF_CHAIN) { break; } block = next; } _filesystem.SetNextBlock(block, newBigBlock); _filesystem.SetNextBlock(newBigBlock, POIFSConstants.END_OF_CHAIN); // Now try again to Get it return(CreateBlockIfNeeded(offset)); } }