Ejemplo n.º 1
0
        public void TestBasicFunctionality()
        {
            Lua lua = new Lua();

            ////
            //TestLuaFunctions testLuaFunctions = new TestLuaFunctions();
            //lua.RegisterFunction("Say", testLuaFunctions, testLuaFunctions.GetType().GetMethod("Say"));
            //lua.RegisterFunction("CreateInstance", typeof(TestLuaFunctions).GetMethod("CreateInstance"));
            //lua.DoString("Say('pouet')");
            //lua.DoString("instance = CreateInstance()");
            //lua.DoString("instance:Say('woohoo')");

            //TestLuaFunctions externalInstance = (TestLuaFunctions) lua["instance"];
            //externalInstance.Say("using externally created instance to call Say");

            //
            CreateWorld();

            ITestCharacter testCharacter = TestCharacter.Create();

            lua["testcharacter"] = testCharacter;

            lua.RegisterFunction("print", typeof(LuaOutput).GetMethod("Print"));
            //lua["this"] = bigBadMob;
            //lua["room"] = DependencyContainer.Instance.GetInstance<IWorld>().Rooms.First();
            lua.RegisterFunction("getCharacter", this, GetType().GetMethod("GetCharacter"));
            lua.DoString(
                @"print('this is a debug message')
            local this = getCharacter()
            cName = this.DisplayName
            function luanet.each(o)
               local e = o:GetEnumerator()
               return function()
                  if e:MoveNext() then
                    return e.Current
                 end
               end
            end

            local each = luanet.each;
            for c in each(this.Room.People) do
                local name = c == getCharacter() and 'me' or c.DisplayName;
                print('in room:'..name);
            end

           -- local globals = _G
            --for g in each(globals) do
            --    print('global:'..tostring(g));
            --end");
            //doesn't work    lua.DoString("function this.pouet(s) print(s) end");
            var cName          = lua["cName"];
            var luanet         = lua["luanet"];
            var globals        = lua["_G"];
            var testCharacter2 = lua["testcharacter"];

            lua.Close();
        }
Ejemplo n.º 2
0
        public void TestIntegration()
        {
            CreateWorld();

            Lua lua = new Lua();

            lua.RegisterFunction("print", typeof(LuaOutput).GetMethod("Print"));

            //// Create Lua table for each blueprint script table name
            //foreach (CharacterBlueprint blueprint in DependencyContainer.Instance.GetInstance<IWorld>().CharacterBlueprints.Where(x => x.ScriptTableName != null))
            //{
            //    if (lua.GetTable(blueprint.ScriptTableName) == null)
            //        lua.NewTable(blueprint.ScriptTableName);
            //}

            // Read scripts from file/immediate string
            lua.DoString(
                @"
mob1 = {}
function mob1:OnTick()
    print('OnTick:'..self.DisplayName..'  '..tostring(self));
    --for n in pairs(_G) do print(n) end
    --for n in pairs(self) do print(n) end
end
function mob1:OnSay(actor, msg)
    print('OnSay:['..self.DisplayName..'] heard ['..actor.DisplayName..'] saying ['..msg..']');
end

mob2 = {}
function mob2:OnTick()
    print('OnTick:'..self.DebugName);
end
function mob2:OnGreet(actor, from)
    print('OnGreet: ['..self.DebugName..'] saw ['..actor.DebugName..'] entering room from ['..tostring(from)..']');
    actor:GainExperience(10000000); -- <-- this should be forbidden, only a few information such as DisplayName, Room, ... should be available
end");

            // TODO: replace 'scripts' with parameter in ICharacter and initialize this in AddCharacter or in Character ctor
            List <CharacterScript> scripts = new List <CharacterScript>();

            foreach (ICharacter character in DependencyContainer.Instance.GetInstance <IWorld>().Characters.Where(x => x.Blueprint.ScriptTableName != null))
            {
                string scriptName = character.Blueprint.ScriptTableName;
                var    mobScript  = lua[scriptName];
                if (mobScript != null)
                {
                    CharacterScript script = new CharacterScript(lua, character, scriptName);
                    scripts.Add(script);
                }
            }

            // Call script from appropriate functions in Server
            foreach (ICharacter character in DependencyContainer.Instance.GetInstance <IWorld>().Characters)
            {
                CharacterScript script = scripts.FirstOrDefault(x => x.Character == character);
                script?.OnTick();
                script?.OnSay(DependencyContainer.Instance.GetInstance <IWorld>().Characters.Skip(1).First(), "woot");
            }

            CharacterScript mob1 = scripts.FirstOrDefault(x => x.Character == DependencyContainer.Instance.GetInstance <IWorld>().Characters.First());
            //mob1?.Pouet("tsekwa");

            CharacterScript mob2 = scripts.FirstOrDefault(x => x.Character == DependencyContainer.Instance.GetInstance <IWorld>().Characters.Skip(1).First());

            mob2?.OnGreet(DependencyContainer.Instance.GetInstance <IWorld>().Characters.First(), ExitDirections.SouthWest);

            var mob1InLua = lua["mob1"];

            lua.Close();
        }