Ejemplo n.º 1
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        public static PlayerEventRepository GetRepository(ContextMap contextMap, PlayerContextMap playerContextMap)
        {
            IEventConditionRepository eventConditionRepository = new EventConditionRepository(contextMap);
            IEventRepository          eventRepository          = EventRepository.GetRepository(contextMap);

            return(new PlayerEventRepository(eventRepository, eventConditionRepository, playerContextMap));
        }
Ejemplo n.º 2
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        public static EventRepository GetRepository(ContextMap contextMap)
        {
            IEventConditionRepository eventConditionRepository = new EventConditionRepository(contextMap);
            IEventContentsRepository  eventContentsRepository  = new EventContentsRepository(contextMap);
            IRewardRepository         rewardRepository         = new RewardRepository(contextMap);

            return(new EventRepository(contextMap, eventConditionRepository, eventContentsRepository, rewardRepository));
        }
Ejemplo n.º 3
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 public EventRepository(
     ContextMap contextMap,
     IEventConditionRepository eventConditionRepository,
     IEventContentsRepository eventContentsRepository,
     IRewardRepository rewardRepository) : base(contextMap.EventEntrys)
 {
     this.eventConditionRepository = eventConditionRepository;
     this.eventContentsRepository  = eventContentsRepository;
     this.rewardRepository         = rewardRepository;
 }
Ejemplo n.º 4
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        public static PlayerOnegaiRepository GetRepository(ContextMap contextMap, PlayerContextMap playerContextMap)
        {
            IOnegaiRepository onegaiRepository = OnegaiRepository.GetRepository(contextMap);

            return(new PlayerOnegaiRepository(onegaiRepository, playerContextMap));
        }
Ejemplo n.º 5
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 public MonoInfoRepository(ContextMap contextMap) : base(contextMap.MonoInfoEntrys)
 {
 }
Ejemplo n.º 6
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 public RewardRepository(ContextMap contextMap) : base(contextMap.RewardEntrys)
 {
 }
Ejemplo n.º 7
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 public ScheduleRepository(ContextMap contextMap) : base(contextMap.ScheduleEntrys)
 {
 }
Ejemplo n.º 8
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        public static OnegaiRepository GetRepository(ContextMap contextMap)
        {
            var scheduleRepository = new ScheduleRepository(contextMap);

            return(new OnegaiRepository(contextMap, scheduleRepository));
        }
Ejemplo n.º 9
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 public ConversationRepository(ContextMap contextMap) : base(contextMap.ConversationEntrys)
 {
 }
Ejemplo n.º 10
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        private void Start()
        {
            // コンテキストマップ
            ContextMap.Initialize();
            PlayerContextMap.Initialize();

            // レポジトリ
            var onegaiRepository                       = OnegaiRepository.GetRepository(ContextMap.DefaultMap);
            var eventRepository                        = EventRepository.GetRepository(ContextMap.DefaultMap);
            var monoInfoRepository                     = new MonoInfoRepository(ContextMap.DefaultMap);
            var mousePurchaceTableRepository           = new MousePurchaceTableRepository(ContextMap.DefaultMap);
            var conversationRepository                 = new ConversationRepository(ContextMap.DefaultMap);
            var rewardRepository                       = new RewardRepository(ContextMap.DefaultMap);
            var appearCharacterRepository              = new AppearCharacterRepository(ContextMap.DefaultMap);
            var playerOnegaiRepository                 = PlayerOnegaiRepository.GetRepository(ContextMap.DefaultMap, PlayerContextMap.DefaultMap);
            var playerEventRepository                  = PlayerEventRepository.GetRepository(ContextMap.DefaultMap, PlayerContextMap.DefaultMap);
            var playerMonoInfoRepository               = PlayerMonoInfoRepository.GetRepository(ContextMap.DefaultMap, PlayerContextMap.DefaultMap);
            var playerMouseStockRepository             = new PlayerMouseStockRepository(PlayerContextMap.DefaultMap);
            var playerMonoViewRepository               = new PlayerMonoViewRepository(monoInfoRepository, PlayerContextMap.DefaultMap);
            var playerArrangementTargetRepository      = new PlayerArrangementTargetRepository(monoInfoRepository, playerMonoViewRepository, PlayerContextMap.DefaultMap);
            var playerMouseViewRepository              = new PlayerMouseViewRepository(playerArrangementTargetRepository, PlayerContextMap.DefaultMap);
            var playerInfoRepository                   = new PlayerInfoRepository(PlayerContextMap.DefaultMap);
            var playerAppearCharacterReserveRepository = new PlayerAppearCharacterReserveRepository(appearCharacterRepository, conversationRepository, rewardRepository, PlayerContextMap.DefaultMap);
            var playerAppearCharacterViewRepository    = new PlayerAppearCharacterViewRepository(playerAppearCharacterReserveRepository, PlayerContextMap.DefaultMap);

            // ゲームのコンテキストマップ
            GameContextMap.Initialize(playerArrangementTargetRepository);

            // instance
            this.inputManager         = new InputManager();
            this.wallet               = new Wallet(new Currency(0), playerInfoRepository);                            // 所持金の初期値も外出ししたい
            this.arrangementItemStore = new ArrangementItemStore(new ArrangementItemAmount(0), playerInfoRepository); // 所持アイテムの初期値も外出ししたい
            this.arrangementManager   = new ArrangementManager(this.rootObject, playerOnegaiRepository, playerArrangementTargetRepository);
            this.monoManager          = new MonoManager(this.rootObject, playerMonoViewRepository);
            this.effectManager        = new EffectManager(mainCamera, rootEffectUI);
            this.gameModeManager      = new GameModeManager();
            this.gameModeManager.EnqueueChangeModeWithHistory(GameModeGenerator.GenerateSelectMode());
            this.fieldRaycastManager = new FieldRaycastManager(this.mainCamera);
            //            this.mouseSelectManager = new MouseSelectManager();
            this.monoSelectManager                 = new MonoSelectManager();
            this.timeManager                       = new TimeManager(playerInfoRepository);
            this.mouseHomeManager                  = new MouseHomeManager(this.rootObject);
            this.onegaiHomeManager                 = new OnegaiHomeManager(this.rootObject);
            this.mouseStockManager                 = new MouseStockManager(this.rootObject, playerMouseStockRepository, playerMouseViewRepository);
            this.dailyActionManager                = new DailyActionManager();
            this.eventManager                      = new EventManager(playerEventRepository);
            this.constantlyEventPusher             = new ConstantlyEventPusher(playerOnegaiRepository);
            this.appearCharacterManager            = new AppearCharacterManager(this.rootObject, playerAppearCharacterViewRepository);
            this.dailyAppearCharacterRegistManager = new DailyAppearCharacterRegistManager(playerAppearCharacterReserveRepository);
            this.onegaiMediaterManager             = new OnegaiMediaterManager(playerOnegaiRepository);
            this.onegaiManager                     = new OnegaiManager(playerOnegaiRepository);
            this.monoReleaseManager                = new MonoReleaseManager(playerMonoInfoRepository);
            this.reserveAmountManager              = new ReserveAmountManager();
            this.cameraMoveManager                 = new CameraMoveManager(this.mainCamera.transform);

            // initialize
            this.arrangementPresenter.Initialize(playerArrangementTargetRepository);
            this.gameUIManager.Initialize(onegaiRepository, playerOnegaiRepository, monoInfoRepository, playerMonoInfoRepository, mousePurchaceTableRepository, playerMouseStockRepository);
            this.mouseHomeManager.Initialize();
            this.onegaiHomeManager.Initialize();
            this.inputManager.Initialize();

            // Service
            var initializePlayerInfoService = new InitializePlayerInfoService(playerInfoRepository);

            initializePlayerInfoService.Execute();
            var onegaiUnLockService = new OnegaiUnLockService(onegaiRepository, playerOnegaiRepository);

            onegaiUnLockService.Execute();
            var onegaiUnLockChacheService = new OnegaiUnLockChacheService(playerOnegaiRepository);

            onegaiUnLockChacheService.Execute();
            var eventUnLockService = new EventUnLockService(eventRepository, playerEventRepository);

            eventUnLockService.Execute();
            var initialArrangementService = new InitialArrangementService(playerArrangementTargetRepository);

            initialArrangementService.Execute();
            var initializeOrderedMouseService = new InitializeOrderedMouseService(playerMouseViewRepository);

            initializeOrderedMouseService.Execute();
            var initializeAppearCharacterService = new InitializeAppearCharacterService(playerAppearCharacterReserveRepository, playerAppearCharacterViewRepository);

            initializeAppearCharacterService.Execute();
        }
 public MousePurchaceTableRepository (ContextMap contextMap) : base (contextMap.MousePurchaceTableEntrys) { }
Ejemplo n.º 12
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 public static void Initialize()
 {
     defaultMap = new ContextMap();
     defaultMap.Load();
 }
Ejemplo n.º 13
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 public EventContentsRepository(ContextMap contextMap) : base(contextMap.EventContentsEntrys)
 {
 }
Ejemplo n.º 14
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 public AppearCharacterRepository(ContextMap contextMap) : base(contextMap.AppearCharacterEntrys)
 {
 }
Ejemplo n.º 15
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 public EventConditionRepository(ContextMap contextMap) : base(contextMap.EventConditionEntrys)
 {
 }
Ejemplo n.º 16
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        public static PlayerMonoInfoRepository GetRepository(ContextMap contextMap, PlayerContextMap playerContextMap)
        {
            IMonoInfoRepository MonoInfoRepository = new MonoInfoRepository(contextMap);

            return(new PlayerMonoInfoRepository(MonoInfoRepository, playerContextMap));
        }
Ejemplo n.º 17
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 public OnegaiRepository(ContextMap contextMap, IScheduleRepository scheduleRepository) : base(contextMap.OnegaiEntrys)
 {
     this.scheduleRepository = scheduleRepository;
 }