Ejemplo n.º 1
0
        public DFAMap createDFA()
        {
            DFAMap DFA = new DFAMap();

            DFA.Alphabet      = NFA.Alphabet;      //use alphabet from NFA
            DFA.startingState = NFA.startingState; //use alphabet from NFA

            //Create first state in DFA
            DFAElement first = new DFAElement();
            DFAMove    move  = new DFAMove();

            first.states.Add(DFA.startingState);

            //Add each possible move
            foreach (var c in DFA.Alphabet)
            {
                move        = new DFAMove();
                move.letter = c;
                first.possibleMoves.Add(move);
            }

            //Determine where the moves can end up
            foreach (var DFAelement in first.possibleMoves)
            {
                foreach (var NFAelement in NFA.AllStates)
                {
                    if (NFAelement.state == first.states[0])
                    {
                        foreach (var posMove in NFAelement.possibleMoves)
                        {
                            if (posMove.letter == DFAelement.letter)
                            {
                                DFAelement.endingStates.Add(posMove.endingState);
                            }
                        }
                    }
                }
            }
            DFA.AllStates.Add(first); //Add the first state into the DFA states

            //Check if any new elements should be made, and then make them
            CheckAndCreateDFAElement(DFA);

            //Update the total number of states
            foreach (var item in DFA.AllStates)
            {
                DFA.totalNumStates += 1;
            }
            //Add the accepted states
            DFA.acceptedStates = NFA.acceptedStates;

            return(DFA);
        }
Ejemplo n.º 2
0
        public void CheckAndCreateDFAElement(DFAMap DFA)
        {
            //Look for elements to add
            bool       foundNewElemenet = false;
            DFAElement elementToAdd     = new DFAElement();
            DFAElement dummy            = new DFAElement();

            //Checks if the DFA element exists ...Sorry it's confusing
            foreach (var DFAelement in DFA.AllStates)
            {
                foreach (var moveOption in DFAelement.possibleMoves)
                {
                    bool check = false;
                    foreach (var dfaElement in DFA.AllStates)
                    {
                        if (dfaElement.states.SequenceEqual(moveOption.endingStates))
                        {
                            check = true;
                            continue;
                        }
                    }
                    if (check == false)
                    {
                        foundNewElemenet    = true;
                        elementToAdd.states = moveOption.endingStates;
                        break;
                    }
                    check = false;
                }
                if (foundNewElemenet)
                {
                    break;
                }
            }

            //end the recursion when there are no more elements left to find
            if (!foundNewElemenet)
            {
                return;
            }

            //Element to add was found, so add it
            //Add each possible move
            DFAMove move;

            foreach (var c in DFA.Alphabet)
            {
                move        = new DFAMove();
                move.letter = c;
                elementToAdd.possibleMoves.Add(move);
            }

            //Create new element
            foreach (var DFAelement in elementToAdd.possibleMoves)   //each move possibilty from first state
            {
                foreach (var NFAelement in NFA.AllStates)
                {
                    foreach (var state in elementToAdd.states)
                    {
                        if (NFAelement.state == state)
                        {
                            foreach (var posMove in NFAelement.possibleMoves)
                            {
                                if (posMove.letter == DFAelement.letter)
                                {
                                    DFAelement.endingStates.Add(posMove.endingState);
                                }
                            }
                        }
                    }
                }
            }
            DFA.AllStates.Add(elementToAdd); //Add new element to the DFA list

            //Recursively check if there are more states to add and then add them
            CheckAndCreateDFAElement(DFA);
        }