public virtual void LoadFromTag(CompoundTag tag) { Id = tag.GetString(ID); Pos = new Pos(tag.GetListTag(Pos.POS)); Motion = new Motion(tag.GetListTag(Motion.MOTION)); Rotation = new Rotation(tag.GetListTag(Rotation.ROTATION)); FallDistance = tag.GetFloat(FALL_DISTANCE); Fire = tag.GetShort(FIRE); Air = tag.GetShort(AIR); OnGround = tag.GetByte(ON_GROUND); }
public void LoadFromTag(CompoundTag tag) { Blocks = new Blocks(tag.GetByteArrayTag(Blocks.BLOCKS)); Data = new Data(tag.GetByteArrayTag(Data.DATA)); SkyLight = new SkyLight(tag.GetByteArrayTag(SkyLight.SKY_LIGHT)); BlockLight = new BlockLight(tag.GetByteArrayTag(BlockLight.BLOCK_LIGHT)); HeightMap = new HeightMap(tag.GetByteArrayTag(HeightMap.HEIGHT_MAP)); Entities = new Entities(tag.GetListTag(Entities.ENTITIES)); TileEntities = new TileEntities(tag.GetListTag(TileEntities.TILE_ENTITIES)); LastUpdate = tag.GetLong(LAST_UPDATE); XPos = tag.GetInt(X_POS); ZPos = tag.GetInt(Z_POS); TerrainPopulated = tag.GetByte(TERRAIN_POPULATED); }
public void LoadFromTag(CompoundTag tag) { Motion = new Motion(tag.GetListTag(Motion.MOTION)); OnGround = tag.GetByte(ON_GROUND); HurtTime = tag.GetShort(HURT_TIME); Health = tag.GetShort(HEALTH); Dimension = tag.GetInt(DIMENSION); Air = tag.GetShort(AIR); Inventory = new Inventory(tag.GetListTag(Inventory.INVENTORY)); Pos = new Pos(tag.GetListTag(Pos.POS)); AttackTime = tag.GetShort(ATTACK_TIME); Fire = tag.GetShort(FIRE); FallDistance = tag.GetFloat(FALL_DISTANCE); Rotation = new Rotation(tag.GetListTag(Rotation.ROTATION)); Score = tag.GetInt(SCORE); DeathTime = tag.GetShort(DEATH_TIME); }