Ejemplo n.º 1
0
 public bool PointingInward(Vector2 position, float angle)
 {
     Velocity tmp = new Velocity(2*(bounds.Width + bounds.Height), angle, true);
     Vector2 limit = tmp.Move(position);
     int clip = 0;
     int count = 0;
     for (int i = 0; i < NumberOfSides(); i++)
     {
         ColisionInfo info = LineManager.LinesIntersect(position, limit, GetCorner(i), GetCorner((i + 1) % NumberOfSides()));
         switch(info.Type)
         {
             case 0:
                 break;
             case 1:
                 if (FloatHelp.ApproxEquals(info.IntersectionPointA.Value, position, .01f))
                 { }
                 else
                 {
                     clip++;
                 }
                 break;
             case 2:
                 break;
             case 3:
                 count++;
                 break;
         }
     }
     return (count + (clip/2)) % 2 == 1;
 }
Ejemplo n.º 2
0
 public int CountIntersections(Vector2 A, Vector2 B)
 {
     int count = 0;
     int cornerClips = 0;
     foreach(Vector2 [] edge in GetEdges())
     {
         int type = LineManager.LinesIntersect(A, B, edge[0], edge[1]).Type;
         if (type >= 2)
         {
             count++;
         }
         else if(type == 1)
         {
             count++;
             cornerClips++;
         }
     }
     count -= cornerClips / 2;
     return count;
 }