public static void Main(string[] args) { PointsHandler ph = new PointsHandler(); PointsOnAPlane pa = (PointsOnAPlane)ph; pa.addPoint(new Point(3, 5)); pa.addPoint(new Point(1, 2)); pa.addPoint(new Point(2, 4)); pa.addPoint(new Point(1, 1)); pa.addPoint(new Point(3, 1)); pa.addPoint(new Point(0, 1)); Point center = new Point(0, 0); List <Point> result = pa.findNearest(center, 3); foreach (Point p in result) { Console.WriteLine("(" + p.X + "," + p.Y + ")"); } }
public static void Main (string[] args){ PointsHandler ph = new PointsHandler (); PointsOnAPlane pa = (PointsOnAPlane) ph; pa.addPoint (new Point (3, 5)); pa.addPoint (new Point (1, 2)); pa.addPoint (new Point (2, 4)); pa.addPoint (new Point (1, 1)); pa.addPoint (new Point (3, 1)); pa.addPoint (new Point (0, 1)); Point center = new Point (0, 0); List<Point> result = pa.findNearest (center, 3); foreach (Point p in result) Console.WriteLine ("(" + p.X + "," + p.Y + ")"); }