private void setupData(DataRow r)
        {
            int objectType = int.Parse(r["type"].ToString());
            String oType = "";
            switch (objectType)
            {
                case 0:
                    oType = "Mobs";
                    break;
                case 3:
                    oType = "Planets";
                    break;
                case 11:
                    oType = "Stargates";
                    break;
                case 12:
                    oType = "Starbases";
                    break;
                case 37:
                    oType = "Decorations";
                    break;
                case 38:
                    oType = "Harvestables";
                    break;
            }

            dp = new HarvestableProps();

            //Base Props
            dp.SectorID = int.Parse(r["sector_id"].ToString());
            dp.NavType = r["nav_type"].ToString();
            dp.Signature = float.Parse(r["signature"].ToString());
            dp.IsHuge = (Boolean) r["is_huge"];
            dp.BaseXP = int.Parse(r["base_xp"].ToString());
            dp.ExplorationRange = float.Parse(r["exploration_range"].ToString());

            dp.BaseAssetID = int.Parse(r["base_asset_id"].ToString());

            AdobeColors.HSL hslColor = new AdobeColors.HSL();
            hslColor.H = float.Parse(r["h"].ToString());
            hslColor.S = float.Parse(r["s"].ToString());
            hslColor.L = float.Parse(r["v"].ToString());
            Color newColor = AdobeColors.HSL_to_RGB(hslColor);
            dp.Color = newColor;

            dp.Type = oType;
            dp.Scale = float.Parse(r["scale"].ToString()); ;
            dp.PositionX = float.Parse(r["position_x"].ToString());
            dp.PositionY = float.Parse(r["position_y"].ToString());
            dp.PositionZ = float.Parse(r["position_z"].ToString()); ;

            double[] quat1 = new double[4];
            quat1[0] = double.Parse(r["orientation_z"].ToString());
            quat1[1] = double.Parse(r["orientation_u"].ToString());
            quat1[2] = double.Parse(r["orientation_v"].ToString());
            quat1[3] = double.Parse(r["orientation_w"].ToString());

            QuaternionCalc qc1 = new QuaternionCalc();
            double[] ang1 = qc1.QuatToAngle(quat1);
            if (ang1[0] == double.NaN)
            {
                ang1[0] = 0;
            }
            if (ang1[1] == double.NaN)
            {
                ang1[1] = 0;
            }
            if (ang1[2] == double.NaN)
            {
                ang1[2] = 0;
            }
            dp.Orientation_Yaw = Math.Round(ang1[0], 0);
            dp.Orientation_Pitch = Math.Round(ang1[1], 0);
            dp.Orientation_Roll = Math.Round(ang1[2], 0);

            dp.Name = r["name"].ToString();
            dp.AppearsInRadar = (Boolean) r["appears_in_radar"];
            dp.RadarRange = float.Parse(r["radar_range"].ToString());
            dp.Destination = int.Parse(r["gate_to"].ToString());
            dp.SoundEffect = int.Parse(r["sound_effect_id"].ToString());
            dp.SoundEffectRange = float.Parse(r["sound_effect_range"].ToString());

            //Harvestable Props
            try
            {
                dp.Level = r["level"].ToString();
                dp.ResType = "<Collection...>";
                dp.ResCount = int.Parse(r["res_count"].ToString());
                dp.MobSpawnRadius = float.Parse(r["spawn_radius"].ToString());
                dp.PopRockChance = int.Parse(r["pop_rock_chance"].ToString());
                dp.SpawnGroup = "<Collection...>";
                dp.MaxFieldRadius = float.Parse(r["max_field_radius"].ToString());

                String fieldName = "";
                switch(int.Parse(r["field"].ToString()))
                {
                    case 0:
                        fieldName = "Random";
                        break;
                    case 1:
                        fieldName = "Ring";
                        break;
                    case 2:
                        fieldName = "Donut";
                        break;
                    case 3:
                        fieldName = "Cylinder";
                        break;
                    case 4:
                        fieldName = "Sphere";
                        break;
                    case 5:
                        fieldName = "Gas Cloud Clump";
                        break;
                }

                dp.Field = fieldName;
            }
            catch (Exception)
            {
                dp.Level = "1";
                dp.Field = "Single";
                dp.ResCount = 0;
                dp.MaxFieldRadius = 0;
                dp.MobSpawnRadius = 0;
                dp.PopRockChance = 0;
                dp.SpawnGroup = "<Collection...>";
            }
        }
Ejemplo n.º 2
0
        private void setupData(DataRow r)
        {
            int objectType = int.Parse(r["type"].ToString());
            String oType = "";
            switch (objectType)
            {
                case 0:
                    oType = "Mobs";
                    break;
                case 3:
                    oType = "Planets";
                    break;
                case 11:
                    oType = "Stargates";
                    break;
                case 12:
                    oType = "Starbases";
                    break;
                case 37:
                    oType = "Decorations";
                    break;
                case 38:
                    oType = "Harvestables";
                    break;
            }

            dp = new MobProps();
            dp.SectorID = int.Parse(r["sector_id"].ToString());
            dp.NavType = r["nav_type"].ToString();
            dp.Signature = float.Parse(r["signature"].ToString());
            dp.IsHuge = (Boolean) r["is_huge"];
            dp.BaseXP = int.Parse(r["base_xp"].ToString());
            dp.ExplorationRange = float.Parse(r["exploration_range"].ToString());

            dp.BaseAssetID = int.Parse(r["base_asset_id"].ToString());

            AdobeColors.HSL hslColor = new AdobeColors.HSL();
            hslColor.H = float.Parse(r["h"].ToString());
            hslColor.S = float.Parse(r["s"].ToString());
            hslColor.L = float.Parse(r["v"].ToString());
            Color newColor = AdobeColors.HSL_to_RGB(hslColor);
            dp.Color = newColor;

            dp.Type = oType;
            dp.Scale = float.Parse(r["scale"].ToString()); ;
            dp.PositionX = float.Parse(r["position_x"].ToString());
            dp.PositionY = float.Parse(r["position_y"].ToString());
            dp.PositionZ = float.Parse(r["position_z"].ToString()); ;

            double[] quat1 = new double[4];
            quat1[0] = double.Parse(r["orientation_z"].ToString());
            quat1[1] = double.Parse(r["orientation_u"].ToString());
            quat1[2] = double.Parse(r["orientation_v"].ToString());
            quat1[3] = double.Parse(r["orientation_w"].ToString());

            QuaternionCalc qc1 = new QuaternionCalc();
            double[] ang1 = qc1.QuatToAngle(quat1);
            if (ang1[0] == double.NaN)
            {
                ang1[0] = 0;
            }
            if (ang1[1] == double.NaN)
            {
                ang1[1] = 0;
            }
            if (ang1[2] == double.NaN)
            {
                ang1[2] = 0;
            }
            dp.Orientation_Yaw = Math.Round(ang1[0], 0);
            dp.Orientation_Pitch = Math.Round(ang1[1], 0);
            dp.Orientation_Roll = Math.Round(ang1[2], 0);

            dp.Name = r["name"].ToString();
            dp.AppearsInRadar = (Boolean) r["appears_in_radar"];
            dp.RadarRange = float.Parse(r["radar_range"].ToString());
            dp.Destination = int.Parse(r["gate_to"].ToString());
            dp.SoundEffect = int.Parse(r["sound_effect_id"].ToString());
            dp.SoundEffectRange = float.Parse(r["sound_effect_range"].ToString());

            dp.SpawnGroup = "<Collection...>";
            dp.Count = int.Parse(r["mob_count"].ToString());
            dp.SpawnRadius = float.Parse(r["mob_spawn_radius"].ToString());
            dp.RespawnTime = float.Parse(r["respawn_time"].ToString());
            dp.DelayedSpawn = (Boolean) r["delayed_spawn"];
        }
        private void setupData(DataRow r)
        {
            int objectType = int.Parse(r["type"].ToString());
            String oType = "";
            switch (objectType)
            {
                case 0:
                    oType = "Mobs";
                    break;
                case 3:
                    oType = "Planets";
                    break;
                case 11:
                    oType = "Stargates";
                    break;
                case 12:
                    oType = "Starbases";
                    break;
                case 37:
                    oType = "Decorations";
                    break;
                case 38:
                    oType = "Harvestables";
                    break;
            }

            dp = new StargateProps();

            //Base Props + Nav Point Props
            dp.SectorID = int.Parse(r["sector_id"].ToString());
            dp.NavType = r["nav_type"].ToString();
            dp.Signature = float.Parse(r["signature"].ToString());
            dp.IsHuge = (Boolean) r["is_huge"];
            dp.BaseXP = int.Parse(r["base_xp"].ToString());
            dp.ExplorationRange = float.Parse(r["exploration_range"].ToString());

            dp.BaseAssetID = int.Parse(r["base_asset_id"].ToString());

            AdobeColors.HSL hslColor = new AdobeColors.HSL();
            hslColor.H = float.Parse(r["h"].ToString());
            hslColor.S = float.Parse(r["s"].ToString());
            hslColor.L = float.Parse(r["v"].ToString());
            Color newColor = AdobeColors.HSL_to_RGB(hslColor);
            dp.Color = newColor;

            dp.Type = oType;
            dp.Scale = float.Parse(r["scale"].ToString()); ;
            dp.PositionX = float.Parse(r["position_x"].ToString());
            dp.PositionY = float.Parse(r["position_y"].ToString());
            dp.PositionZ = float.Parse(r["position_z"].ToString()); ;

            double[] quat1 = new double[4];
            quat1[0] = double.Parse(r["orientation_z"].ToString());
            quat1[1] = double.Parse(r["orientation_u"].ToString());
            quat1[2] = double.Parse(r["orientation_v"].ToString());
            quat1[3] = double.Parse(r["orientation_w"].ToString());

            QuaternionCalc qc1 = new QuaternionCalc();
            double[] ang1 = qc1.QuatToAngle(quat1);
            if (ang1[0] == double.NaN)
            {
                ang1[0] = 0;
            }
            if (ang1[1] == double.NaN)
            {
                ang1[1] = 0;
            }
            if (ang1[2] == double.NaN)
            {
                ang1[2] = 0;
            }
            dp.Orientation_Yaw = Math.Round(ang1[0], 0);
            dp.Orientation_Pitch = Math.Round(ang1[1], 0);
            dp.Orientation_Roll = Math.Round(ang1[2], 0);

            dp.Name = r["name"].ToString();
            dp.AppearsInRadar = (Boolean) r["appears_in_radar"];
            dp.RadarRange = float.Parse(r["radar_range"].ToString());
            dp.Destination = int.Parse(r["gate_to"].ToString());
            dp.SoundEffect = int.Parse(r["sound_effect_id"].ToString());
            dp.SoundEffectRange = float.Parse(r["sound_effect_range"].ToString());

            //Stargate Specific Props
            dp.IsClassSpecific = (Boolean)r["classSpecific"];

            //TODO: Get Faction Name from ID;
            String factionName = mainFrm.factions.findNameByID(int.Parse(r["faction_id"].ToString()));
            dp.FactionID = factionName;
        }