protected virtual void OnGameOver(RoundEventArgs e) { if (GameOver != null) { GameOver(this, e); } }
protected virtual void OnEnterRound(RoundEventArgs e) { if (EnterRound != null) { EnterRound(this, e); } }
private void EnterRound(object sender, RoundEventArgs e) { if (baseTimer < 0) { baseTimer = Time.time; } UtilLog.Log("UI EnterRound:" + e.RoundInfo); if (e.RoundInfo.Equals("BattleRound")) { m_RoundCounter++; RoundInfo.text = e.RoundInfo + " " + m_RoundCounter; } else { RoundInfo.text = e.RoundInfo; } }
private void GameOver(object sender, RoundEventArgs e) { RoundInfo.text = e.RoundInfo; baseTimer = -10; Timer.text = ""; }
private void EnterRound(object sender, RoundEventArgs e) { UtilLog.Log("Scene EnterRound:" + e.RoundInfo); }