public ViewManager()
        {
            SwinGame.LoadResourceBundle("bundle.txt");
            _menu        = new Menu(this);
            _instruction = new Instruction(this);
            _settings    = new Settings(this);

            _BSEnd                = new BS_End(this);
            _end                  = new ZYEnd(this);
            _MWEnd                = new MWEnd(this);
            _MWMarioEnd           = new MWMarioEnd(this);
            _easyMode             = new ZYEasyMode(this);
            _mediumMode           = new ZYMediumMode(this);
            _startMedium          = new ZYStartMedium(this);
            _difficultMode        = new ZYDifficultMode(this);
            _startDifficult       = new ZYStartDifficult(this);
            _MWGame               = new MWGame(this);
            _MWmarioGame          = new MWmarioGame(this);
            _gameMode             = new GameMode(this);
            _BSGame               = new BS_Game(this);
            _pauseScreenForEasy   = new PauseScreenForEasy(this);
            _pauseScreenForMedium = new PauseScreenForMedium(this);
            _zYcharacterSelection = new ZYCharacterInterface(this);
            _mWCustomerSelection  = new MWCustomerSelection(this);
            _easyMode.SetSpeed();
            _view = _menu;
        }
        public ZYDifficultMode NewDifficultMode()
        {
            ZYDifficultMode difficultMode = new ZYDifficultMode(this);

            difficultMode.SetX(0);
            difficultMode.SetY(0);
            difficultMode.SetSpeed();
            return(difficultMode);
        }
 public ZYEasyMode NewZYGame()
 {
     _easyMode      = new ZYEasyMode(this);
     _mediumMode    = new ZYMediumMode(this);
     _difficultMode = new ZYDifficultMode(this);
     _easyMode.SetX(0);
     _easyMode.SetY(0);
     _mediumMode.SetX(0);
     _mediumMode.SetY(0);
     _difficultMode.SetX(0);
     _difficultMode.SetY(0);
     return(_easyMode);
 }