RHandTransformation() public method

public RHandTransformation ( ) : Matrix
return Matrix
Ejemplo n.º 1
0
        public override void Update(GameTime gameTime)
        {
            //cModel.baseWorld = player.unit.baseWorld * player.RHandTransformation();
            //Vector3 transform = Vector3.Transform(Vector3.Zero, player.RHandTransformation());

            Vector3 cameraDirection = myGame.camera.Target - myGame.camera.Position;
            Vector3 perp            = Vector3.Normalize(Vector3.Cross(cameraDirection, Vector3.Up));

            unit.baseWorld = player.unit.baseWorld * player.RHandTransformation();
            unit.position  = player.unit.position - 2 * player.unit.scale * perp;
            unit.rotation  = player.unit.rotation; // +Matrix.Invert(player.RHandTransformation()).Translation;
            //unit.baseWorld = player.RHandTransformation();
            unit.scale = player.unit.scale;        //new Vector3(2f);
            base.Update(gameTime);
        }