Ejemplo n.º 1
0
        // Called when the game should load its content
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            camera = new FreeCamera(new Vector3(650, 650, 650),
                                    MathHelper.ToRadians(45),
                                    MathHelper.ToRadians(-30),
                                    GraphicsDevice);

            models.Add(new CModel(Content.Load <Model>("Content/windmill__cv1"),
                                  Vector3.Zero, Vector3.Zero, new Vector3(0.25f), GraphicsDevice));

            anim = new ObjectAnimation(new Vector3(0, 875, 0), new Vector3(0, 875, 0),
                                       Vector3.Zero, new Vector3(0, 0, MathHelper.TwoPi),
                                       TimeSpan.FromSeconds(10), true);

            models.Add(new CModel(Content.Load <Model>("Content/Ground"),
                                  Vector3.Zero, Vector3.Zero, Vector3.One, GraphicsDevice, false));

            foreach (ModelMesh mesh in models[0].Model.Meshes)
            {
                foreach (BasicEffect effect in mesh.Effects)
                {
                    effect.Texture        = Content.Load <Texture2D>("Content/windmill_diffuse");
                    effect.TextureEnabled = true;
                }
            }

            lastMouseState = Mouse.GetState();
        }
Ejemplo n.º 2
0
        // Called when the game should load its content
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            camera = new FreeCamera(new Vector3(650, 650, 650),
                                    MathHelper.ToRadians(45),
                                    MathHelper.ToRadians(-30),
                                    GraphicsDevice);

            models.Add(new CModel(Content.Load <Model>("Content/ship__cv1"),
                                  Vector3.Zero, Vector3.Zero, new Vector3(0.25f), GraphicsDevice));

            anim = new ObjectAnimation(new Vector3(0, -150, 0), new Vector3(0, 150, 0), Vector3.Zero,
                                       new Vector3(0, -MathHelper.TwoPi, 0), TimeSpan.FromSeconds(10), true);

            lastMouseState = Mouse.GetState();
        }