public bool RandomSpawnVehicle(Lorry c, ScoreBoard s, PlayerVehicle p) { while (_spawnpoints == 4) { _spawnpoints = _random.Next(0, 3); if (_spawnpoints == 0) { c.X = 320; } else if (_spawnpoints == 1) { c.X = 415; } else if (_spawnpoints == 2) { c.X = 510; } } if (s1.Elapsed.TotalSeconds > 20 && s1.Elapsed.TotalSeconds <= 40) { c.Speed = 5; s.Stage = 2; } else if (s1.Elapsed.TotalSeconds > 40 && s1.Elapsed.TotalSeconds <= 60) { c.Speed = 10; s.Stage = 3; } c.Drop(); c.Draw(); if (c.Collision(p) == true) { s.Decrement(); } else if (c.Y == 570 && c.Collision(p) != true) { _obstacles.Add(c); } if (c.Y == 600) { Spawnpoints = 4; return(_spawned = true); } else { return(_spawned = false); } }
public void TestSpawnVehicle() { GameBoard gb = new GameBoard(); PlayerVehicle p = new PlayerVehicle(415, 570); ScoreBoard s = new ScoreBoard(0, 3, 1, "Peak Hours"); Car c = new Car(415, 20); Lorry l = new Lorry(415, 20); Motorcycle m = new Motorcycle(415, 20); Fuel f = new Fuel(415, 20); gb.RandomSpawnVehicle(c, s, p); Assert.AreEqual(22.5, c.Y); }
public void Testspeed() { GameBoard gb = new GameBoard(); Stopwatch s1 = Stopwatch.StartNew(); s1.Start(); PlayerVehicle p = new PlayerVehicle(415, 570); ScoreBoard s = new ScoreBoard(0, 0, 1, "Peak Hours"); Car c = new Car(415, 20); Lorry l = new Lorry(415, 20); Motorcycle m = new Motorcycle(415, 20); Fuel f = new Fuel(415, 20); gb.RandomSpawnVehicle(c, s, p); Assert.AreEqual(2.5, c.Speed); }
public void TestDrop() { GameBoard gb = new GameBoard(); PlayerVehicle p = new PlayerVehicle(415, 570); ScoreBoard s = new ScoreBoard(0, 3, 1, "Peak Hours"); Car c = new Car(415, 20); Lorry l = new Lorry(415, 20); Motorcycle m = new Motorcycle(415, 20); Fuel f = new Fuel(415, 20); while (gb.Spawned == false) { gb.RandomSpawnVehicle(c, s, p); } Assert.AreEqual(620, c.Y); }
public void TestgameOver() { GameBoard gb = new GameBoard(); PlayerVehicle p = new PlayerVehicle(415, 570); ScoreBoard s = new ScoreBoard(0, 0, 1, "Peak Hours"); Car c = new Car(415, 20); Lorry l = new Lorry(415, 20); Motorcycle m = new Motorcycle(415, 20); Fuel f = new Fuel(415, 20); if (gb.GameOver(s) == true) { s.Life = 3; s.Score = 1; } Assert.AreEqual(3, s.Life); }
public void TestNagivate() { GameBoard gb = new GameBoard(); PlayerVehicle p = new PlayerVehicle(415, 570); ScoreBoard s = new ScoreBoard(0, 0, 1, "Peak Hours"); Car c = new Car(415, 20); Lorry l = new Lorry(415, 20); Motorcycle m = new Motorcycle(415, 20); Fuel f = new Fuel(415, 20); //right p.NavigateRight(); Assert.AreEqual(510, p.X); //middle p.NavigateLeft(); Assert.AreEqual(415, p.X); //left p.NavigateLeft(); Assert.AreEqual(320, p.X); }
public void TestgameOver() { GameBoard gb = new GameBoard(); PlayerVehicle p = new PlayerVehicle(415, 570); ScoreBoard.Initialize(0, 0, 1, "Peak Hours"); Car c = new Car(415, 20); Lorry l = new Lorry(415, 20); Motorcycle m = new Motorcycle(415, 20); Fuel f = new Fuel(415, 20); Life lf = new Life(415, 20); Invisible i = new Invisible(415, 20); Score s = new Score(415, 20); Bomb b = new Bomb(415, 20); Turbo t = new Turbo(415, 20); if (gb.GameOver() == true) { ScoreBoard.Life = 3; ScoreBoard.Score = 1; } Assert.AreEqual(3, ScoreBoard.Life); }
public static void Main() { //Open the game window SwinGame.OpenGraphicsWindow("GameMain", 900, 650); GameBoard gb = new GameBoard(); gb.BackgroundColor = SwinGame.RandomRGBColor(255); ObstacleType obstacleToAdd = ObstacleType.Car; PlayerVehicle p = new PlayerVehicle(415, 570); ScoreBoard s = new ScoreBoard(0, 3, 1, "Peak Hours"); //Run the game loop while (false == SwinGame.WindowCloseRequested()) { Random _random = new Random(); int _chance = _random.Next(0, 10); Car c = new Car(415, 20); Lorry l = new Lorry(415, 20); Motorcycle m = new Motorcycle(415, 20); Fuel f = new Fuel(415, 20); if (_chance == 0 || _chance == 1 || _chance == 2) { obstacleToAdd = ObstacleType.Car; } else if (_chance == 3 || _chance == 4 || _chance == 5) { obstacleToAdd = ObstacleType.Lorry; } else if (_chance == 6 || _chance == 7 || _chance == 8) { obstacleToAdd = ObstacleType.Motorcycle; } else if (_chance == 9) { obstacleToAdd = ObstacleType.Fuel; } SwinGame.ProcessEvents(); SwinGame.ClearScreen(Color.White); gb.Draw(); gb.Spawned = false; while (gb.Spawned == false) { //Fetch the next batch of UI interaction SwinGame.ProcessEvents(); //Clear the screen and draw the framerate SwinGame.ClearScreen(Color.White); gb.Draw(); if (obstacleToAdd == ObstacleType.Car) { gb.RandomSpawnVehicle(c, s, p); } else if (obstacleToAdd == ObstacleType.Lorry) { gb.RandomSpawnVehicle(l, s, p); } else if (obstacleToAdd == ObstacleType.Motorcycle) { gb.RandomSpawnVehicle(m, s, p); } else if (obstacleToAdd == ObstacleType.Fuel) { gb.RandomSpawnVehicle(f, s, p); } if (SwinGame.KeyTyped(KeyCode.vk_LEFT)) { p.NavigateLeft(); } else if (SwinGame.KeyTyped(KeyCode.vk_RIGHT)) { p.NavigateRight(); } p.Draw(); SwinGame.DrawText("Score:" + s.Score.ToString(), Color.Black, 10, 100); SwinGame.DrawText("Life:" + s.Life.ToString(), Color.Black, 10, 150); SwinGame.DrawText("Stage:" + s.Stage.ToString(), Color.Black, 10, 200); SwinGame.DrawText("Speed:" + s.Traffic.ToString(), Color.Black, 10, 350); SwinGame.DrawText("Right Arrow key to move right", Color.Black, 10, 250); SwinGame.DrawText("Left Arrow key to move left", Color.Black, 10, 300); SwinGame.DrawFramerate(0, 0); //Draw onto the screen SwinGame.RefreshScreen(60); } gb.GetScore(s); gb.ClearScreen(); gb.DisplaySpeed(s); if (gb.GameOver(s) == true) { // // if (SwinGame.KeyTyped (KeyCode.vk_y)) // { // SwinGame.ClearScreen(); // s.Life = 3; // s.Score = 0; // } // else if (SwinGame.KeyTyped (KeyCode.vk_n)) // { // do // { // SwinGame.DrawBitmapOnScreen (new Bitmap("thankyou.jpg"), 0, 0); // SwinGame.RefreshScreen (60); // SwinGame.ReleaseBitmap("thankyou.jpg"); // } while (false == SwinGame.WindowCloseRequested ()); // } // else // { // do // { // SwinGame.DrawBitmapOnScreen(new Bitmap("gameover.jpg"), 0, 0); // SwinGame.RefreshScreen (25); // SwinGame.ReleaseBitmap("gameover.jpg"); // } while (false == SwinGame.WindowCloseRequested()); // } do { SwinGame.ProcessEvents(); SwinGame.DrawBitmapOnScreen(new Bitmap("gameover.jpg"), 0, 0); SwinGame.RefreshScreen(60); SwinGame.ReleaseBitmap("gameover.jpg"); } while (SwinGame.AnyKeyPressed() == false); //}while (!(SwinGame.KeyTyped (KeyCode.vk_y)) || !(SwinGame.KeyTyped (KeyCode.vk_n)) ); if (SwinGame.KeyTyped(KeyCode.vk_y)) { s.Life = 3; s.Score = 0; gb.RestartTimer(); } else if (SwinGame.KeyTyped(KeyCode.vk_n)) { do { SwinGame.DrawBitmapOnScreen(new Bitmap("thankyou.jpg"), 0, 0); SwinGame.RefreshScreen(60); SwinGame.ReleaseBitmap("thankyou.jpg"); } while (false == SwinGame.WindowCloseRequested()); } } SwinGame.DrawFramerate(0, 0); //Draw onto the screen SwinGame.RefreshScreen(60); } }