public override void UpdateAbility(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { CharacterControl control = characterState.GetCharacterControl(animator); float topDist = control.aiProgress.findingAgent.endSphere.transform.position.y - control.FrontSpheres[1].transform.position.y; float bottomDist = control.aiProgress.findingAgent.endSphere.transform.position.y - control.FrontSpheres[0].transform.position.y; if (topDist < 1.7f && bottomDist > 0.5f) { if (control.isFacingForward()) { control.MoveRight = true; control.MoveLeft = false; } else { control.MoveRight = false; control.MoveLeft = true; } } if (bottomDist < 0.5f) { control.Jump = false; control.MoveUp = false; control.MoveRight = false; control.MoveLeft = false; animator.gameObject.SetActive(false); animator.gameObject.SetActive(true); } }
public override void UpdateAbility(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { CharacterControl control = characterState.GetCharacterControl(animator); if (control.isFacingForward()) { if (control.MoveLeft) { animator.SetBool(TransitionParameter.RunningTurn180.ToString(), true); } } if (!control.isFacingForward()) { if (control.MoveRight) { animator.SetBool(TransitionParameter.RunningTurn180.ToString(), true); } } }
public override void OnEnter(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { CharacterControl control = characterState.GetCharacterControl(animator); if (control.isFacingForward()) { control.FaceForward(false); } else { control.FaceForward(true); } }
public override void UpdateAbility(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { CharacterControl control = characterState.GetCharacterControl(animator); if (control.isFacingForward()) { if (control.transform.position.z < control.aiProgress.findingAgent.endSphere.transform.position.z) { control.MoveRight = true; control.MoveLeft = false; } else { control.MoveRight = false; control.MoveLeft = false; animator.gameObject.SetActive(false); animator.gameObject.SetActive(true); } } else { if (control.transform.position.z > control.aiProgress.findingAgent.endSphere.transform.position.z) { control.MoveRight = false; control.MoveLeft = true; } else { control.MoveRight = false; control.MoveLeft = false; animator.gameObject.SetActive(false); animator.gameObject.SetActive(true); } } }