Ejemplo n.º 1
0
        //============================================================================================

        /**
         *  @brief Starts pose debugging in editor and creates the playable graph.
         *
         *********************************************************************************************/
        public void StartPoseDebug(int a_animDataId)
        {
            if (m_animData.Length > 0 && a_animDataId < m_animData.Length)
            {
                CurrentAnimData = m_animData[a_animDataId];
            }

            if (CurrentAnimData != null)
            {
                p_animator = GetComponent <Animator>();

                m_animationStates = new MxMPlayableState[1];

                if (p_animator)
                {
                    MxMPlayableGraph = PlayableGraph.Create();
                    MxMPlayableGraph.SetTimeUpdateMode(DirectorUpdateMode.Manual);

                    var playableOutput = AnimationPlayableOutput.Create(MxMPlayableGraph, "Animation", p_animator);
                    m_animationMixer = AnimationMixerPlayable.Create(MxMPlayableGraph, 1, true);
                    playableOutput.SetSourcePlayable(m_animationMixer);
                    m_animationMixer.SetInputWeight(0, 1f);

                    basePosition = transform.position;
                    baseRotation = transform.rotation;

                    m_debugPosesActive = true;
                }
                else
                {
                    m_debugPoses       = false;
                    m_debugPosesActive = false;
                }
            }
        }
Ejemplo n.º 2
0
 public void Setup(ref MxMPlayableState a_state, MxMAnimator m_mxmAnimator)
 {
     ref AnimationMixerPlayable mixer = ref m_mxmAnimator.MixerPlayable;