Ejemplo n.º 1
0
 static void gameHelper(MvcGameContext context)
 {
     context.Game.AddRange(
         new Game
     {
         Title       = "Annimal Crossing",
         ReleaseDate = DateTime.Parse("2020-03-20"),
         Genre       = "Simulation",
         Price       = 59.99M,
         locationID  = 1
     },
         new Game
     {
         Title       = "Doom",
         ReleaseDate = DateTime.Parse("2020-03-20"),
         Genre       = "Action FPS",
         Price       = 59.99M,
         locationID  = 1
     },
         new Game
     {
         Title       = "Pokemon",
         ReleaseDate = DateTime.Parse("2019-03-20"),
         Genre       = "RPG",
         Price       = 59.99M,
         locationID  = 1
     },
         new Game
     {
         Title       = "P.T.",
         ReleaseDate = DateTime.Parse("2014-01-20"),
         Genre       = "Horror",
         Price       = 0M,
         locationID  = 2
     },
         new Game
     {
         Title       = "Annimal Crossing",
         ReleaseDate = DateTime.Parse("2020-03-20"),
         Genre       = "Simulation",
         Price       = 59.99M,
         locationID  = 2
     },
         new Game
     {
         Title       = "The Last of Us",
         ReleaseDate = DateTime.Parse("2012-03-20"),
         Genre       = "Action Advendture",
         Price       = 59.99M,
         locationID  = 2
     }
         );
     context.SaveChanges();
 }
Ejemplo n.º 2
0
 static void locationHelper(MvcGameContext context)
 {
     context.Location.AddRange(
         new Location
     {
         City = "Dallas"
     },
         new Location
     {
         City = "New York"
     }
         );
     context.SaveChanges();
 }
Ejemplo n.º 3
0
        public static void Initialize(IServiceProvider serviceProvider)
        {
            using (var context = new MvcGameContext
                                     (serviceProvider.GetRequiredService <DbContextOptions <MvcGameContext> >())){
                if (context.Game.Any() && context.Location.Any())
                {
                    return;
                }

                if (context.Game.Any() && !context.Location.Any())
                {
                    locationHelper(context);
                }
                else if (!context.Game.Any() && context.Location.Any())
                {
                    gameHelper(context);
                }
                else
                {
                    locationHelper(context);
                    gameHelper(context);
                }
            }
        }
Ejemplo n.º 4
0
 public Queries(MvcGameContext context)
 {
     _context = context;
 }