Ejemplo n.º 1
0
        public void SetupProjection()
        {
            Telao telao = Telao.GetInstance();

            projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4,
                                                             telao.GetWidth() / (float)telao.GetHeight(),
                                                             0.0001f,
                                                             10000);
        }
Ejemplo n.º 2
0
        public static void Initialize(GraphicsDevice device, int screenWidth, int screeHeight)
        {
            devicE = device;

            telao = Telao.GetInstance();
            telao.SetWidth(screenWidth);
            telao.SetHeight(screeHeight);

            camera = new Camera(
                Vector3.Forward * 15 + Vector3.Right * 15 + Vector3.Up * 15,
                new Vector3(0, -4, 0) + Vector3.Left * 2);

            triangles = new List <Triangle>();

            #region Parede Frontal
            Color paredeFrontal = Color.Red;

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, 1.5f, -3.75f),
                             new Vector3(1.5f, 1.5f, -3.75f),
                             new Vector3(-1.5f, 0.5f, -3.75f),
                             paredeFrontal));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(1.5f, 1.5f, -3.75f),
                             new Vector3(1.5f, 0.5f, -3.75f),
                             new Vector3(-1.5f, 0.5f, -3.75f),
                             paredeFrontal));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(0.65f, 0.5f, -3.75f),
                             new Vector3(1.5f, 0.5f, -3.75f),
                             new Vector3(0.65f, -1.5f, -3.75f),
                             paredeFrontal));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(1.5f, 0.5f, -3.75f),
                             new Vector3(1.5f, -1.5f, -3.75f),
                             new Vector3(0.65f, -1.5f, -3.75f),
                             paredeFrontal));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, 0.5f, -3.75f),
                             new Vector3(-0.65f, 0.5f, -3.75f),
                             new Vector3(-0.65f, -1.5f, -3.75f),
                             paredeFrontal));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, 0.5f, -3.75f),
                             new Vector3(-0.65f, -1.5f, -3.75f),
                             new Vector3(-1.5f, -1.5f, -3.75f),
                             paredeFrontal));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, 1.5f, 3.75f),
                             new Vector3(1.5f, 1.5f, 3.75f),
                             new Vector3(-1.5f, -1.5f, 3.75f),
                             paredeFrontal));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, -1.5f, 3.75f),
                             new Vector3(1.5f, 1.5f, 3.75f),
                             new Vector3(1.5f, -1.5f, 3.75f),
                             paredeFrontal));
            #endregion

            #region Parede direita
            Color paredeDireita = Color.Blue;

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, 1.5f, 3.75f),
                             new Vector3(-1.5f, 1.5f, -3.75f),
                             new Vector3(-1.5f, 0.5f, -3.75f),
                             paredeDireita));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, 1.5f, 3.75f),
                             new Vector3(-1.5f, 0.5f, -3.75f),
                             new Vector3(-1.5f, 0.5f, 3.75f),
                             paredeDireita));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, -0.2f, 1.1f),
                             new Vector3(-1.5f, 0.5f, 1.1f),
                             new Vector3(-1.5f, 0.5f, -0.75f),
                             paredeDireita));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, -0.2f, 1.1f),
                             new Vector3(-1.5f, 0.5f, -0.75f),
                             new Vector3(-1.5f, -0.2f, -0.75f),
                             paredeDireita));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, -1.5f, 3.75f),
                             new Vector3(-1.5f, -0.2f, 3.75f),
                             new Vector3(-1.5f, -0.2f, -0.75f),
                             paredeDireita));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, -1.5f, 3.75f),
                             new Vector3(-1.5f, 0.2f, -0.75f),
                             new Vector3(-1.5f, -1.5f, -0.75f),
                             paredeDireita));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, -0.2f, 3.75f),
                             new Vector3(-1.5f, 0.5f, 3.75f),
                             new Vector3(-1.5f, 0.5f, 1.8f),
                             paredeDireita));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, -0.2f, 3.75f),
                             new Vector3(-1.5f, 0.5f, 1.8f),
                             new Vector3(-1.5f, -0.2f, 1.8f),
                             paredeDireita));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, -1.5f, -2.75f),
                             new Vector3(-1.5f, 0.5f, -2.75f),
                             new Vector3(-1.5f, 0.5f, -3.75f),
                             paredeDireita));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, -1.5f, -2.75f),
                             new Vector3(-1.5f, 0.5f, -3.75f),
                             new Vector3(-1.5f, -1.5f, -3.75f),
                             paredeDireita));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, -1.5f, -0.75f),
                             new Vector3(-1.5f, -0.5f, -0.75f),
                             new Vector3(-1.5f, -0.5f, -2.75f),
                             paredeDireita));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, -1.5f, -0.75f),
                             new Vector3(-1.5f, -0.5f, -2.75f),
                             new Vector3(-1.5f, -1.5f, -2.75f),
                             paredeDireita));

            #endregion

            #region Parede esquerda
            Color paredeEsquerda = Color.Brown;

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(1.5f, 1.5f, -3.75f),
                             new Vector3(1.5f, 1.5f, 3.75f),
                             new Vector3(1.5f, 0.5f, 3.75f),
                             paredeEsquerda));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(1.5f, 0.5f, -3.75f),
                             new Vector3(1.5f, 1.5f, -3.75f),
                             new Vector3(1.5f, 0.5f, 3.75f),
                             paredeEsquerda));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(1.5f, 0.3f, -1.4f),
                             new Vector3(1.5f, 0.5f, -1.4f),
                             new Vector3(1.5f, 0.5f, 1.1f),
                             paredeEsquerda));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(1.5f, 0.3f, -1.4f),
                             new Vector3(1.5f, 0.5f, 1.1f),
                             new Vector3(1.5f, 0.3f, 1.1f),
                             paredeEsquerda));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(1.5f, -1.5f, -2.1f),
                             new Vector3(1.5f, -0.2f, -2.1f),
                             new Vector3(1.5f, -0.2f, -1.4f),
                             paredeEsquerda));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(1.5f, -1.5f, -2.1f),
                             new Vector3(1.5f, -0.2f, -1.4f),
                             new Vector3(1.5f, -1.5f, -1.4f),
                             paredeEsquerda));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(1.5f, 0.3f, -1.4f),
                             new Vector3(1.5f, 0.3f, 1.8f),
                             new Vector3(1.5f, -1.5f, 1.8f),
                             paredeEsquerda));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(1.5f, 0.3f, -1.4f),
                             new Vector3(1.5f, -1.5f, 1.8f),
                             new Vector3(1.5f, -1.5f, -1.4f),
                             paredeEsquerda));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(1.5f, 0.5f, 1.8f),
                             new Vector3(1.5f, -1.5f, 1.8f),
                             new Vector3(1.5f, -1.5f, 3.75f),
                             paredeEsquerda));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(1.5f, 0.5f, 1.8f),
                             new Vector3(1.5f, 0.5f, 3.75f),
                             new Vector3(1.5f, -1.5f, 3.75f),
                             paredeEsquerda));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(1.5f, 0.5f, -3.75f),
                             new Vector3(1.5f, 0.5f, -2.1f),
                             new Vector3(1.5f, -1.5f, -2.1f),
                             paredeEsquerda));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(1.5f, -1.5f, -3.75f),
                             new Vector3(1.5f, 0.5f, -3.75f),
                             new Vector3(1.5f, -1.5f, -2.1f),
                             paredeEsquerda));

            #endregion

            #region Teto
            Color teto = Color.Brown;

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, 1.5f, 3.75f),
                             new Vector3(1.5f, 1.5f, 3.75f),
                             new Vector3(1.5f, 1.5f, -3.75f),
                             teto));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, 1.5f, 3.75f),
                             new Vector3(1.5f, 1.5f, -3.75f),
                             new Vector3(-1.5f, 1.5f, -3.75f),
                             teto));
            #endregion

            #region Chao
            Color chao = Color.Black;

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-8.5f, -1.5f, -9),
                             new Vector3(8.5f, -1.5f, -9),
                             new Vector3(8.5f, -1.5f, 9),
                             chao));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-8.5f, -1.5f, -9),
                             new Vector3(-8.5f, -1.5f, 9),
                             new Vector3(8.5f, -1.5f, 9),
                             chao));
            #endregion

            #region porta
            Color porta = Color.BlueViolet;

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-0.65f, -1.5f, -3.75f),
                             new Vector3(-0.65f, 0.5f, -3.75f),
                             new Vector3(0.65f, 0.5f, -3.75f),
                             porta));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-0.65f, -1.5f, -3.75f),
                             new Vector3(0.65f, -1.5f, -3.75f),
                             new Vector3(0.65f, 0.5f, -3.75f),
                             porta));

            #endregion

            #region janel 2 bandas
            Color janelaBanda = Color.Salmon;

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, -0.5f, -2.75f),
                             new Vector3(-1.5f, 0.5f, -2.75f),
                             new Vector3(-1.5f, 0.5f, -1.75f),
                             janelaBanda));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, -0.5f, -2.75f),
                             new Vector3(-1.5f, -0.5f, -1.75f),
                             new Vector3(-1.5f, 0.5f, -1.75f),
                             janelaBanda));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, -0.5f, -1.75f),
                             new Vector3(-1.5f, 0.5f, -1.75f),
                             new Vector3(-1.5f, 0.5f, -0.75f),
                             janelaBanda));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, -0.5f, -1.75f),
                             new Vector3(-1.5f, -0.5f, -0.75f),
                             new Vector3(-1.5f, 0.5f, -0.75f),
                             janelaBanda));

            #endregion

            #region Janela q sobe
            Color janelaSobe = Color.RoyalBlue;

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, -0.2f, 1.1f),
                             new Vector3(-1.5f, 0.5f, 1.1f),
                             new Vector3(-1.5f, 0.5f, 1.8f),
                             janelaBanda));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(-1.5f, -0.2f, 1.1f),
                             new Vector3(-1.5f, -0.2f, 1.8f),
                             new Vector3(-1.5f, 0.5f, 1.8f),
                             janelaBanda));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(1.5f, 0.5f, -2.1f),
                             new Vector3(1.5f, -0.2f, -2.1f),
                             new Vector3(1.5f, -0.2f, -1.4f),
                             janelaBanda));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(1.5f, 0.5f, -2.1f),
                             new Vector3(1.5f, 0.5f, -1.4f),
                             new Vector3(1.5f, -0.2f, -1.4f),
                             janelaBanda));
            #endregion

            #region Basculante
            Color basculante = Color.SeaGreen;

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(1.5f, .3f, 1.1f),
                             new Vector3(1.5f, 0.5f, 1.1f),
                             new Vector3(1.5f, 0.5f, 1.8f),
                             basculante));

            triangles.Add(
                new Triangle(devicE,
                             new Vector3(1.5f, .3f, 1.1f),
                             new Vector3(1.5f, 0.3f, 1.8f),
                             new Vector3(1.5f, 0.5f, 1.8f),
                             basculante));
            #endregion
        }