Ejemplo n.º 1
0
        public void Collide(Enemy e,List<WorldElement> elements)
        {
            foreach (WorldElement elem in elements)
                if (elem.State)
                {

                    if (elem.BlocksLeft.Intersects(e.BlocksRight))
                    {
                        e.worldPosition -= new Vector2(5f, 0f);
                        e.current_num_move = e.NumberMoves;

                    }

                    if (elem.BlocksRight.Intersects(e.BlocksLeft))
                    {
                        e.worldPosition += new Vector2(5f, 0f);
                        e.current_num_move = e.NumberMoves;

                    }

                    if (elem.BlocksTop.Intersects(e.BlocksBottom))
                    {
                        e.worldPosition -= new Vector2(0f, 5f);
                        e.current_num_move = e.NumberMoves;
                    }

                    if (elem.BlocksBottom.Intersects(e.BlocksTop))
                    {
                        e.worldPosition += new Vector2(0f, 5f);
                        e.current_num_move = e.NumberMoves;
                    }

                }
        }
Ejemplo n.º 2
0
        public void collide(Enemy e, Player player)
        {
            {
                if (e.BlocksTop.Intersects(player.footBounds))
                {
                    e.IsAlive = false;
                }

                if (e.BlocksRight.Intersects(player.leftRec))
                {

                    if (player.footBounds.Y >= e.BlocksRight.Y)
                    {

                        if (!astralMode)
                        {
                            player.Life = false;
                            player.Lives -= 1;
                        }
                        else
                            OffAstralMode(player);

                        e.worldPosition.X += 15f;
                        player.worldPosition.X -= 5f;
                        player.cameraPosition.X -= 5f;

                    }

                }

                if (e.BlocksLeft.Intersects(player.rightRec))
                {

                    if (player.footBounds.Y >= e.BlocksLeft.Y)
                    {

                        if (!astralMode)
                        {
                            player.Life = false;
                            player.Lives -= 1;
                        }
                        else
                            OffAstralMode(player);

                        e.worldPosition.X -= 15f;
                        player.worldPosition.X += 5f;
                        player.cameraPosition.X += 5f;

                    }
                }
            }
        }