Ejemplo n.º 1
0
        public override void UseHotkey(int hotkeyIndex)
        {
            if (hotkeyIndex < 0 || hotkeyIndex >= PlayerCharacterEntity.Hotkeys.Count)
            {
                return;
            }

            CancelBuild();
            buildingItemIndex     = -1;
            currentBuildingEntity = null;

            var hotkey = PlayerCharacterEntity.Hotkeys[hotkeyIndex];
            var skill  = hotkey.GetSkill();

            if (skill != null)
            {
                var skillIndex = PlayerCharacterEntity.IndexOfSkill(skill.DataId);
                if (skillIndex >= 0)
                {
                    BaseCharacterEntity attackingCharacter;
                    if (TryGetAttackingCharacter(out attackingCharacter))
                    {
                        // If attacking any character, will use skill later
                        queueUsingSkill = new UsingSkillData(null, skill.DataId);
                    }
                    else if (PlayerCharacterEntity.Skills[skillIndex].CanUse(PlayerCharacterEntity))
                    {
                        // If not attacking any character, use skill immediately
                        if (skill.IsAttack() && IsLockTarget())
                        {
                            // If attacking any character, will use skill later
                            queueUsingSkill = new UsingSkillData(null, skill.DataId);
                            if (selectedTarget != null && selectedTarget is BaseCharacterEntity)
                            {
                                // Attacking selected target
                                PlayerCharacterEntity.SetTargetEntity(selectedTarget);
                            }
                            else
                            {
                                // Attacking nearest target
                                var nearestTarget = PlayerCharacterEntity.FindNearestAliveCharacter <BaseCharacterEntity>(PlayerCharacterEntity.GetSkillAttackDistance(skill) + lockAttackTargetDistance, false, true, false);
                                if (nearestTarget != null)
                                {
                                    PlayerCharacterEntity.SetTargetEntity(nearestTarget);
                                }
                            }
                        }
                        else
                        {
                            destination = null;
                            PlayerCharacterEntity.StopMove();
                            RequestUseSkill(CharacterTransform.position, skill.DataId);
                        }
                    }
                }
            }
            var item = hotkey.GetItem();

            if (item != null)
            {
                var itemIndex = PlayerCharacterEntity.IndexOfNonEquipItem(item.DataId);
                if (itemIndex >= 0)
                {
                    if (item.IsEquipment())
                    {
                        RequestEquipItem((ushort)itemIndex);
                    }
                    else if (item.IsPotion() || item.IsPet())
                    {
                        RequestUseItem((ushort)itemIndex);
                    }
                    else if (item.IsBuilding())
                    {
                        destination = null;
                        PlayerCharacterEntity.StopMove();
                        buildingItemIndex     = itemIndex;
                        currentBuildingEntity = Instantiate(item.buildingEntity);
                        currentBuildingEntity.SetupAsBuildMode();
                        currentBuildingEntity.CacheTransform.parent = null;
                        FindAndSetBuildingAreaFromCharacterDirection();
                    }
                }
            }
        }