public override void MoveItemToStorage(BasePlayerCharacterEntity playerCharacterEntity, StorageId storageId, short nonEquipIndex, short amount, short storageItemIndex)
        {
            if (!CanAccessStorage(playerCharacterEntity, playerCharacterEntity.CurrentStorageId))
            {
                SendServerGameMessage(playerCharacterEntity.ConnectionId, GameMessage.Type.CannotAccessStorage);
                return;
            }
            if (!storageItems.ContainsKey(storageId))
            {
                storageItems[storageId] = new List <CharacterItem>();
            }
            List <CharacterItem> storageItemList = storageItems[storageId];

            if (nonEquipIndex < 0 || nonEquipIndex >= playerCharacterEntity.NonEquipItems.Count)
            {
                // Don't do anything, if non equip item index is invalid
                return;
            }
            // Prepare storage data
            Storage storage       = GetStorage(storageId);
            bool    isLimitWeight = storage.weightLimit > 0;
            bool    isLimitSlot   = storage.slotLimit > 0;
            short   weightLimit   = storage.weightLimit;
            short   slotLimit     = storage.slotLimit;
            // Prepare item data
            CharacterItem movingItem = playerCharacterEntity.NonEquipItems[nonEquipIndex].Clone();

            movingItem.amount = amount;
            if (storageItemIndex < 0 ||
                storageItemIndex >= storageItemList.Count ||
                !storageItemList[storageItemIndex].NotEmptySlot() ||
                storageItemList[storageItemIndex].dataId == movingItem.dataId)
            {
                // Add to storage or merge
                bool isOverwhelming = CharacterDataExtension.IncreasingItemsWillOverwhelming(
                    storageItemList, movingItem.dataId, movingItem.amount, isLimitWeight, weightLimit,
                    CharacterDataExtension.GetTotalItemWeight(storageItemList), isLimitSlot, slotLimit);
                if (!isOverwhelming && CharacterDataExtension.IncreaseItems(storageItemList, movingItem))
                {
                    // Decrease from inventory
                    playerCharacterEntity.DecreaseItemsByIndex(nonEquipIndex, amount);
                }
            }
            else
            {
                // Swapping
                CharacterItem storageItem  = storageItemList[storageItemIndex];
                CharacterItem nonEquipItem = playerCharacterEntity.NonEquipItems[nonEquipIndex];

                storageItemList[storageItemIndex] = nonEquipItem;
                playerCharacterEntity.NonEquipItems[nonEquipIndex] = storageItem;
            }
            CharacterDataExtension.FillEmptySlots(storageItemList, isLimitSlot, slotLimit);
            UpdateStorageItemsToCharacters(usingStorageCharacters[storageId], storageItemList);
        }