Ejemplo n.º 1
0
        private async UniTaskVoid HandleRequestCharactersRoutine(LiteNetLibMessageHandler messageHandler)
        {
            long connectionId = messageHandler.connectionId;
            RequestCharactersMessage message = messageHandler.ReadMessage <RequestCharactersMessage>();

            ResponseCharactersMessage.Error error      = ResponseCharactersMessage.Error.None;
            List <PlayerCharacterData>      characters = null;
            CentralUserPeerInfo             userPeerInfo;

            if (!userPeers.TryGetValue(connectionId, out userPeerInfo))
            {
                error = ResponseCharactersMessage.Error.NotLoggedin;
            }
            else
            {
                CharactersResp charactersResp = await DbServiceClient.ReadCharactersAsync(new ReadCharactersReq()
                {
                    UserId = userPeerInfo.userId
                });

                characters = DatabaseServiceUtils.MakeListFromRepeatedByteString <PlayerCharacterData>(charactersResp.List);
            }
            ResponseCharactersMessage responseMessage = new ResponseCharactersMessage();

            responseMessage.ackId        = message.ackId;
            responseMessage.responseCode = error == ResponseCharactersMessage.Error.None ? AckResponseCode.Success : AckResponseCode.Error;
            responseMessage.error        = error;
            responseMessage.characters   = characters;
            ServerSendResponse(connectionId, MMOMessageTypes.ResponseCharacters, responseMessage);
        }
Ejemplo n.º 2
0
        protected async UniTaskVoid HandleRequestCharacters(
            RequestHandlerData requestHandler,
            EmptyMessage request,
            RequestProceedResultDelegate <ResponseCharactersMessage> result)
        {
#if UNITY_STANDALONE && !CLIENT_BUILD
            long       connectionId = requestHandler.ConnectionId;
            UITextKeys message      = UITextKeys.NONE;
            List <PlayerCharacterData> characters = null;
            CentralUserPeerInfo        userPeerInfo;
            if (!userPeers.TryGetValue(connectionId, out userPeerInfo))
            {
                message = UITextKeys.UI_ERROR_NOT_LOGGED_IN;
            }
            else
            {
                CharactersResp charactersResp = await DbServiceClient.ReadCharactersAsync(new ReadCharactersReq()
                {
                    UserId = userPeerInfo.userId
                });

                characters = charactersResp.List;
            }
            // Response
            result.Invoke(
                message == UITextKeys.NONE ? AckResponseCode.Success : AckResponseCode.Error,
                new ResponseCharactersMessage()
            {
                message    = message,
                characters = characters,
            });
#endif
        }
        protected async UniTaskVoid HandleRequestCharacters(
            RequestHandlerData requestHandler,
            EmptyMessage request,
            RequestProceedResultDelegate <ResponseCharactersMessage> result)
        {
            long connectionId = requestHandler.ConnectionId;

            ResponseCharactersMessage.Error error      = ResponseCharactersMessage.Error.None;
            List <PlayerCharacterData>      characters = null;
            CentralUserPeerInfo             userPeerInfo;

            if (!userPeers.TryGetValue(connectionId, out userPeerInfo))
            {
                error = ResponseCharactersMessage.Error.NotLoggedin;
            }
            else
            {
                CharactersResp charactersResp = await DbServiceClient.ReadCharactersAsync(new ReadCharactersReq()
                {
                    UserId = userPeerInfo.userId
                });

                characters = DatabaseServiceUtils.MakeListFromRepeatedByteString <PlayerCharacterData>(charactersResp.List);
            }
            // Response
            result.Invoke(
                error == ResponseCharactersMessage.Error.None ? AckResponseCode.Success : AckResponseCode.Error,
                new ResponseCharactersMessage()
            {
                error      = error,
                characters = characters,
            });
        }