public static void Send(Helpers.TcpGameWorld changes)
 {
     Logging.Info("[Server] Sending GameWorldChanges to all clients");
     foreach (Helpers.User user in Users)
     {
         server.Send(user.ID, changes.Serialize());
     }
 }
 public static void Send(int clientid, Helpers.TcpGameWorld changes)
 {
     Logging.Info("[Server] Sending GameWorldChanges to client " + clientid + " => " + (bool)changes.Data.GetValue("addition"));
     server.Send(clientid, changes.Serialize());
 }
Ejemplo n.º 3
0
 public static void Send(Helpers.TcpGameWorld changes)
 {
     Logging.Info("[Client] Sending gameworld update");
     client.Send(changes.Serialize());
 }