Ejemplo n.º 1
0
 public GrenadeLauncher(BulletManager bm, Player p)
     : base(bm, typeof(Grenade), p)
 {
     maxClip = 4;
     reloadTime = 3.2;
     rateOfFire = 1.2;
     damage = 0;
     clip = maxClip;
     icon = TextureManager.Map["grenade-launcher"];
 }
Ejemplo n.º 2
0
 public AssaultRifle(BulletManager bm, Player p)
     : base(bm, typeof(Bullet), p)
 {
     maxClip = 60;
     reloadTime = 3.0;
     rateOfFire = 0.05;
     damage = 0.5f;
     clip = maxClip;
     icon = TextureManager.Map["assault-rifle"];
 }
Ejemplo n.º 3
0
 public Flamethrower(BulletManager bm, Player p)
     : base(bm, typeof(Flame), p)
 {
     maxClip = 80;
     reloadTime = 3.0;
     rateOfFire = 0.07;
     damage = 0.75f;
     clip = maxClip;
     icon = TextureManager.Map["flames"];
 }
Ejemplo n.º 4
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 public Revolver(BulletManager bm, Player p)
     : base(bm, typeof(Bullet), p)
 {
     maxClip = 6;
     reloadTime = 2.2;
     rateOfFire = 0.1;
     damage = 1.5f;
     clip = maxClip;
     icon = TextureManager.Map["revolver"];
 }
Ejemplo n.º 5
0
 public RocketLauncher(BulletManager bm, Player p)
     : base(bm, typeof(Rocket), p)
 {
     maxClip = 2;
     reloadTime = 4;
     rateOfFire = 2;
     damage = 0;
     clip = maxClip;
     icon = TextureManager.Map["rocket-launcher"];
 }
Ejemplo n.º 6
0
 public Crossbow(BulletManager bm, Player p)
     : base(bm, typeof(Arrow), p)
 {
     maxClip = 1;
     reloadTime = 3.0;
     rateOfFire = 0.0;
     damage = 3;
     clip = maxClip;
     icon = TextureManager.Map["crossbow"];
 }
Ejemplo n.º 7
0
 public DartGun(BulletManager bm, Player p)
     : base(bm, typeof(Dart), p)
 {
     maxClip = 3;
     reloadTime = 1;
     rateOfFire = 0.3;
     damage = 0.2f;
     clip = maxClip;
     icon = TextureManager.Map["dartgun"];
 }
Ejemplo n.º 8
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 public Pistols(BulletManager bm, Player p, Pistols g = null)
     : base(bm, typeof(Bullet), p)
 {
     maxClip = 12;
     reloadTime = 1.35;
     rateOfFire = 0.05;
     damage = 0.75f;
     clip = maxClip;
     secondGun = g;
     icon = TextureManager.Map["pistols"];
 }
Ejemplo n.º 9
0
 public Shotgun(BulletManager bm, Player p)
     : base(bm, typeof(Shell), p)
 {
     maxClip = 6;
     reloadTime = 1.6;
     rateOfFire = 0.4;
     damage = 1.0f;
     clip = maxClip;
     numShots = clip;
     icon = TextureManager.Map["shotgun"];
 }
Ejemplo n.º 10
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 private void RestoreCurse(Player p)
 {
     p.statusColor = Color.White;
     p.statusEffect = StatusEffect.none;
 }
Ejemplo n.º 11
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 public bool Overlapping(Player p)
 {
     if (Vector2.Distance(p.Position, player.Position) < range)
     {
         float minArc = player.Angle - (float)(Math.PI) - arc;
         float maxArc = player.Angle - (float)(Math.PI) + arc;
         float direction = (float)Math.Atan2(player.Position.Y - p.Position.Y,
             player.Position.X - p.Position.X);
         if (direction > minArc && direction < maxArc)
         {
             return true;
         }
     }
     return false;
 }
Ejemplo n.º 12
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 public void WarpEffect(Player player)
 {
     for (int i = 0; i < 40; i++)
     {
         ExplosionParticle p = new ExplosionParticle(player.Position, ParticleType.BlueSmoke);
         toAddP.Add(p);
     }
 }
Ejemplo n.º 13
0
 public Gun(BulletManager bm, Type bt, Player p)
 {
     manager = bm;
     bulletType = bt;
     player = p;
 }