/// <summary> /// Constructs the world. /// </summary> /// <param name="game">The game.</param> private async Task ConstructWorld(IGame game) { // Set up the Room var bedroom = new DefaultRoom { IsEnabled = true }; var hallway = new DefaultRoom { IsEnabled = true }; // Set up the Zone var weatherStates = new List<IWeatherState> { new ClearWeather(), new RainyWeather(), new ThunderstormWeather() }; DefaultZone zone = new DefaultZone(); zone.Name = "Country Side"; zone.Rooms = new List<DefaultRoom>() { bedroom }; zone.WeatherStates = weatherStates; zone.WeatherUpdateFrequency = 6; zone.WeatherChanged += (sender, weatherArgs) => Console.WriteLine($"{zone.Name} zone weather has changed to {weatherArgs.CurrentState.Name}"); DefaultZone zone2 = new DefaultZone(); zone2.Name = "Castle Rock"; zone2.Rooms = new List<DefaultRoom> { hallway }; zone2.WeatherStates = weatherStates; zone2.WeatherUpdateFrequency = 2; zone2.WeatherChanged += (sender, weatherArgs) => Console.WriteLine($"{zone2.Name} zone weather has changed to {weatherArgs.CurrentState.Name}"); // Set up the World. IWorld world = new DefaultWorld(); world.GameDayToRealHourRatio = 0.4; world.HoursPerDay = 10; world.Name = "Sample World"; world.SetNotificationManager(game.NotificationCenter); var morningState = new TimeOfDayState { Name = "Morning", StateStartTime = new TimeOfDay { Hour = 2 } }; var afternoonState = new TimeOfDayState { Name = "Afternoon", StateStartTime = new TimeOfDay { Hour = 5 } }; var nightState = new TimeOfDayState { Name = "Night", StateStartTime = new TimeOfDay { Hour = 8 } }; world.AddTimeOfDayState(morningState); world.AddTimeOfDayState(afternoonState); world.AddTimeOfDayState(nightState); world.TimeOfDayChanged += World_TimeOfDayChanged; // Set up the Realm. DefaultRealm realm = new DefaultRealm(world, new TimeOfDay { Hour = 3, HoursPerDay = 10 }); realm.TimeZoneOffset = new TimeOfDay { Hour = 3, Minute = 10, HoursPerDay = world.HoursPerDay }; realm.Name = "Realm 1"; realm.SetNotificationManager(game.NotificationCenter); // Initialize the environment. Task task = world.Initialize(); task.Wait(); await world.AddRealmToWorld(realm); realm.AddZoneToRealm(zone); realm.AddZoneToRealm(zone2); await game.AddWorld(world); }
/// <summary> /// Adds the given zone to this instance. /// </summary> /// <param name="zone">The zone.</param> /// <exception cref="System.NullReferenceException">Attempted to add a null Zone to the Realm. /// or /// Adding a Zone to a Realm with a null Rooms collection is not allowed.</exception> public void AddZoneToRealm(DefaultZone zone) { if (zone == null) { throw new NullReferenceException("Attempted to add a null Zone to the Realm."); } if (zone.Rooms == null) { throw new NullReferenceException("Adding a Zone to a Realm with a null Rooms collection is not allowed."); } zone.Initialize(this); this.zones.Add(zone); }
/// <summary> /// Adds the given zone to this instance. /// </summary> /// <param name="zone">The zone.</param> /// <exception cref="System.NullReferenceException">Attempted to add a null Zone to the Realm. /// or /// Adding a Zone to a Realm with a null Rooms collection is not allowed.</exception> public void AddZoneToRealm(DefaultZone zone) { if (zone == null) { throw new NullReferenceException("Attempted to add a null Zone to the Realm."); } if (zone.Rooms == null) { throw new NullReferenceException("Adding a Zone to a Realm with a null Rooms collection is not allowed."); } zone.Initialize(this); this.zones.Add(zone); }
/// <summary> /// Initializes the room with the given zone. /// </summary> /// <param name="zone">The zone that represents the owner of this room.</param> public virtual void Initialize(DefaultZone zone) { this.Zone = zone; }
/// <summary> /// Initializes the room with the given zone. /// </summary> /// <param name="zone">The zone that represents the owner of this room.</param> public virtual void Initialize(DefaultZone zone) { this.Zone = zone; }