Ejemplo n.º 1
0
        internal RpcServerSession( Dispatcher dispatcher, ServerTransport transport, ServerSessionContext context )
        {
            if ( dispatcher == null )
            {
                throw new ArgumentNullException( "dispatcher" );
            }

            if ( transport == null )
            {
                throw new ArgumentNullException( "transport" );
            }

            if ( !context.IsValid )
            {
                throw new ArgumentException( "'context' is invalid.", "context" );
            }

            Contract.EndContractBlock();

            this._dispatcher = dispatcher;
            this._transport = transport;
            this._sessionContext = context;
        }
Ejemplo n.º 2
0
        protected RpcServerSession CreateSession( EndPoint remoteEndPoint, ServerSessionContext context )
        {
            if ( remoteEndPoint == null )
            {
                throw new ArgumentNullException( "remoteEndPoint" );
            }

            if ( !context.IsValid )
            {
                throw new ArgumentException( "'context' is invalid.", "context" );
            }

            Contract.EndContractBlock();

            var newSesson = this._sessionFactory( context );
            var result = this._sessionPool.AddOrUpdate( remoteEndPoint, newSesson, ( oldKey, oldValue ) => oldValue );
            //if ( Object.ReferenceEquals( newSesson, result ) )
            //{
            //    newSesson.Start();
            //}
            //else
            //{
            //    newSesson.Dispose();
            //}
            return result;
        }
Ejemplo n.º 3
0
 public void SendAsync( ServerSessionContext context, IEnumerable<byte> response )
 {
     Contract.Assert( context.Underlying.SendingContext != null );
     // TODO: streaming.
     var buffer = response.ToArray();
     context.Underlying.SendingContext.SetBuffer( buffer, 0, buffer.Length );
     if ( !context.Underlying.ConnectSocket.SendAsync( context.Underlying.SendingContext ) )
     {
         // Just check error.
         this.HandleError( context.Underlying.LastOperation, context.Underlying.SocketError );
     }
 }