private Leeg copyEigenschappen(Dirt D) { saveLeeg=new Leeg(); saveLeeg.Rect = D.Rect; saveLeeg.sx = D.sx; saveLeeg.sy = D.sy; return saveLeeg; }
public void CreateWorld() { dirtobject = new List<Dirt>(); leegObject = new List<Leeg>(); DiamantObj = new List<Diamant>(); Finish = new List<Finale>(); for (int x = 0; x < 23; x++) { for (int y = 0; y < 100; y++) { if (inttileArray[x, y] >= 1 && inttileArray[x, y] < 6) { Dirt g = new Dirt(((x) * 75) , ((y) * 75), inttileArray[x, y]); dirtobject.Add(g); } else if (inttileArray[x, y] == 0 ) { Leeg L = new Leeg(((x) * 75) , ((y)* 75) ); leegObject.Add(L); } else if (inttileArray[x, y] == 6) { Leeg L = new Leeg(((x) * 75), ((y) * 75)); leegObject.Add(L); Diamant D = new Diamant((x * 75)+20, (y * 75)+30); DiamantObj.Add(D); } else if(inttileArray[x, y] == 7 || inttileArray[x, y] == 8) { Finale F = new Finale(x*75, y*75, inttileArray[x, y]); Finish.Add(F); } } } }